The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).
Tag Archives: shooting
Kid Dracula, Game Boy
Konami‘s 1993 Game Boy game, Kid Dracula, is a cutesy spin-off from the Castlevania series. It’s actually a remake of the 1990 Famicom game, “Akumajō Special: Boku Dracula-kun“.
Kid Dracula, NES/Famicom
Known in Japan as “Akumajō Special: Boku Dracula-kun“, this cute and humorous Castlevania spin-off was initially released by Konami, in Japan only, in 1990, for the Nintendo Famicom. Numerous fan translations exist for the game, but it was also officially released in English for the first time – as “Kid Dracula” – in 2019, in the Castlevania Anniversary Collection. That’s the version I’m showing here.
Double Take, Commodore 64
Created by Denton Designs and published by Ocean Software in 1987, Double Take is a weird fantasy shooter/puzzle game, and is one of those games where – even if you read the manual – you’re still unlikely to know about what the f**k is going on! I spent a few hours recently trying to work this game out, and came away just as confused as when I started…
Starglider, Amiga
Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.
Starglider, Atari ST
The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).
Typhoon Thompson in Search for the Sea Child, Atari ST
Developed by Dan Gorlin Productions and originally released for the Atari ST by Brøderbund in 1988, Typhoon Thompson in Search for the Sea Child is a simple but brilliant shooter/collect ’em up with analogue controls.
Continue reading Typhoon Thompson in Search for the Sea Child, Atari ST
RoboCop, Amiga
Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).
X, Game Boy
This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.
X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.
Flashback, 3DO
The 3DO version of Delphine Software‘s futuristic platform adventure, Flashback, was ported by Tiertex Design Studios and published by US Gold in North America and Europe in 1993. Flashback on the 3DO was also released by Electronic Arts Victor in Japan in 1995.