Tag Archives: Retro Gaming

Hydra, Arcade

Hydra is a relatively obscure arcade action game featuring an armed powerboat that is chasing wanted criminals along twisting waterways in order to intercept and recover various stolen artefacts from them.

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Turbo Esprit, ZX Spectrum

Considered by those who know it as an early precursor to Grand Theft Auto, Mike Richardson‘s excellent Turbo Esprit is an action/driving game where the aim is to catch and arrest drugs smugglers by driving around a city and pinpointing them using a map. It was first published for the ZX Spectrum by Durell Software in 1986.

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Rambo: First Blood Part II, Commodore 64

Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.

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Pogo, ZX Spectrum

Ocean Software‘s 1983 release, Pogo, is arguably the best Q*Bert clone on the ZX Spectrum. And there were a lot of Q*Bert clones around at the time.

It was one of the very first Spectrum games I ever bought and it kept teenage me occupied for a few days, before I eventually grew tired of it.

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R-Type II, Game Boy

A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).

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R-Type, Game Boy

This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.

Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.

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R-Type, ZX Spectrum

The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Quake III Arena, PC

Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…

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