Rainbow Islands: The Story of Bubble Bobble 2 is possibly Japanese game developer Taito‘s finest hour. On any system.
Tag Archives: Retro Gaming History
Arcade Special, February 2018
After the success of our recent Commodore 64 Celebration, I’ve decided to do another ‘special’ – this time about old, classic arcade games.
This week (from 14th Feb 2018 onward) I will be posting entries about some of my favourite arcade games. The kind of games that were released into video game arcades, in the form of cabinets, and you had to put money into them to play them.
Yes: believe it or not, that’s what people used to do back in the olden days.
Thankfully, though, you can still enjoy many of these games thanks to the wonders of emulation (and official re-releases). So, if you’ve never heard of these games: go and check them out. MAME, or MESS, or CoinOps. They’ll do the trick.
Anyway: enjoy this week’s Arcade Special!
Here’s what was published this week:
Rainbow Islands,
Cadillacs and Dinosaurs,
Space Harrier,
Defender,
Paperboy,
The Outfoxies,
Joust,
Xybots,
Star Wars,
Operation Wolf,
Alien Syndrome,
Smash TV,
Donkey Kong,
Donkey Kong Jr.,
Street Fighter II: The World Warrior,
Atomic Runner Chelnov,
Ghosts ‘N Goblins,
Ghouls ‘N Ghosts,
Commando,
After Burner,
Bionic Commando,
Total Carnage
The King of Grabs
Ballblazer, Commodore 64
Lucasfilm Games released Ballblazer upon unsuspecting audiences back in March 1984 (actually, on Atari 8-bit systems first).
The game is a futuristic one-on-one sports game, with two players battling it out, from inside the confines of a small, floating vehicle, called a Rotofoil.
Half-Life 2, PC
Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.
Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.
Jet Set Willy, ZX Spectrum
Here are all the screens from Matthew Smith‘s original classic ZX Spectrum platform game (and sequel to Manic Miner), Jet Set Willy. All 61 of them. Plus the ending after completing the game.
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Impossible Mission, Commodore 64
Dennis Caswell‘s brilliant 1984 platform game, Impossible Mission, has lost little of its appeal over the decades. There is something so gloriously timeless about it, and the challenge it presents is difficult, but do-able.
Uridium Plus, Commodore 64
There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…
Uridium, Commodore 64
Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.