Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.
Tag Archives: influential
Yars’ Revenge, Atari 2600
Written by Howard Scott Warshaw and published by Atari, Inc. in 1982, Yars’ Revenge is one of those old video games that plays a lot better than it looks, and is much more subtle that you might think upon first inspection.
In fact, it took me decades to actually ‘click’ with the game and finally be bothered to learn how to play it properly.
Colony 7, Arcade
Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…
Archer Maclean’s Pool, Atari ST
Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.
And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.
Jimmy White’s Whirlwind Snooker, Amiga
Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.
Mario Kart: Super Circuit, Game Boy Advance
This handheld version of Mario Kart was developed by Intelligent Systems and published by Nintendo on the Game Boy Advance in 2001, and it is quite wonderful to play! Like pretty much every Mario Kart game ever made… What’s not to like about them?
Continue reading Mario Kart: Super Circuit, Game Boy Advance
Advance Wars, Game Boy Advance
Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.
As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.
Head On, Arcade
Head On is an early arcade game, developed by Sega and manufactured by Gremlin Industries (not to be confused with Gremlin Graphics or Gremlin Interactive) in 1979.
It was the first maze game where the goal was to collect the dots, making it something of a precursor to Namco‘s Pac-Man which came a year later in 1980.
Starion, ZX Spectrum
Starion is a classic space combat game, written by David Webb and published by Melbourne House in 1985.
Pac-Mania, Arcade
Pac-Mania is the 1987 sequel to the classic Pac-Man, and it is generally very highly-rated by those who’ve played it.
Pac-Man creator Toru Iwatani was involved in Pac-Mania‘s development for Namco, so the game is properly canon, totally authentic, and deviously subtle.