Tag Archives: Colourful

The Dig, PC

When film-maker Steven Spielberg wanted to make a video game he went to George Lucas and his company LucasArts for help making it, and the end result was The Dig.

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Aleste, MSX

I’m not a hundred percent sure if the MSX2 version of Aleste was released before the Sega Master System version or not. There are conflicting reports.

What is almost certainly true, though, is that they were both developed side-by-side in 1987 and released in Japan in 1988.

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Aleste, Sega Master System

Japanese developer Compile – who made Aleste – has a history of producing classic shoot ’em ups. This one was released for the Sega Master System in 1988.

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Zany Golf, Atari ST

Zany Golf was released by Electronic Arts in 1988. It originated on the Apple IIgs but was quickly ported to 16-bit computers, including this fine Atari ST version.

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Albion, PC

Blue Byte‘s 1996 PC release, Albion, is a classic science fiction role-playing game.

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The Three Stooges, Amiga

The original Amiga version of Cinemaware‘s The Three Stooges was released in 1987.

With ‘mini games’ inspired by classic Three Stooges films, it features Larry, Moe and Curly on a quest to save an orphanage from an evil landlord.

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Kirby’s Adventure, NES

Kirby’s Adventure is the second game in the Kirby series (after Kirby’s Dream Land on the Game Boy), and – boy – doesn’t it look good in colour?

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Deathsmiles, Arcade

Deathsmiles is an infamous (and much-loved) 2007 shooter from Cave – a Japanese company known for its relatively innovative and leftfield output. Cave shooters are ‘Bullet Hell’ in overdrive…

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Dark Chambers, Atari 8-bit

Dark Chambers is an overhead maze shooter in the style of Gauntlet. That said: it is actually a direct descendent of Dandy – another overhead maze game written by John Howard Palevich and also an influence on the design of Gauntlet.

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Rainbow Walker, Atari 8-bit

Steve Coleman‘s Rainbow Walker was first published by Synapse Software in 1983.

It is an unusual, pseudo 3D platform game with a curved track of grey tiles, each of which you (a small, blobby character called Cedrick) have to step on in order to turn into coloured tiles. The aim being: to turn the entire track into a rainbow, by standing on every tile.

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