Tag Archives: British

Nebulus, Commodore 64

John Phillips‘ fabulous Nebulus attracted rave reviews when it was first released in 1987, and – to be honest – it still gathers rave reviews now. The Commodore 64 original in particular.

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Lunar Jetman, ZX Spectrum

Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.

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Cyclone, ZX Spectrum

Manchester-based Vortex Software first published Cyclone on the ZX Spectrum in 1985.

A colourful helicopter action game, Cyclone was created by Costa Panayi – an early pioneer of ZX Spectrum games design, and an alumni of The University of Salford – and is a challenging race to pick up crates from a series of islands that are caught in the grip of a powerful weather system.

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Parasol Stars, Amiga

Parasol Stars is a wonderful sequel to Taito‘s classic Rainbow Islands, although it was never released in arcades.

The game was initially developed exclusively for the NEC PC Engine in 1991, and later released on other formats by Ocean Software. The brilliant Amiga version was released in 1992 and remains a firm favourite among Bubble Bobble series fans.

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Sabre Wulf, ZX Spectrum

Ultimate Play The Game‘s iconic seventh release for the ZX Spectrum was first released in 1984.

Sabre Wulf is a colourful maze/action game, and was the first game to feature the lead character Sabreman.

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Backpackers Guide to the Universe, ZX Spectrum

Bob Hamilton‘s third game featuring the charismatic lead character ‘Ziggy’ (The Pyramid and Doomsday Castle being the previous two), this time exploring a large, alien planet in search of riches and knowledge.

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Underwurlde, ZX Spectrum

Ultimate Play The Game‘s Underwurlde was first released on the ZX Spectrum in 1984 and was the company’s eighth release (actually a simultaneous release with Knight Lore), and the third game featuring the lead character ‘Sabreman’ (Sabre Wulf and Knight Lore being the other two).

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Stunt Island, PC

This excellent MS-DOS title, released by Disney Interactive in 1992, literally allows you to set up stunts, film them, and then edit them together into an independently-playable movie afterwards.

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