Psygnosis‘ Hired Guns is an innovative, squad-based tactical action game where the player takes control of a team of four mercenaries (from a pool of twelve), each of which has their own viewpoint in the play area.
Tag Archives: Amiga
Paradroid ’90, Amiga
Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.
Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.
This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.
Head Over Heels, Amiga
The Amiga version of Head Over Heels – like the Atari ST version – is pretty much a perfect conversion of this classic isometric platform game.
Populous, Amiga
Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.
Nebulus 2: Pogo-A-Go-Go, Amiga
I won’t beat around the bush: I absolutely HATE Nebulus 2: Pogo-A-Go-Go… I wanted to love it – because I love the original Nebulus – but this game is NOT by the original author (John M. Phillips), and – after playing it for a few hours for the first time this week – I can only conclude that it is absolute rubbish.
Parasol Stars, Amiga
Parasol Stars is a wonderful sequel to Taito‘s classic Rainbow Islands, although it was never released in arcades.
The game was initially developed exclusively for the NEC PC Engine in 1991, and later released on other formats by Ocean Software. The brilliant Amiga version was released in 1992 and remains a firm favourite among Bubble Bobble series fans.
Wizkid, PC
Wizkid is also subtitled “The Story of Wizball II”, which is interesting, although it doesn’t really look or feel like a sequel to Wizball at all to me.
Banshee, Amiga
Banshee, a vertically-scrolling shoot ’em up released by Core Design in 1994, is a great example of beautiful 2D graphics on the early 16-bit machines.
UFO: Enemy Unknown, Amiga
Julian and Nick Gollop and Mythos Games came together to make this classic 16-bit tactical combat game in 1994.
Stunt Car Racer, Amiga
Geoff Crammond‘s Stunt Car Racer on the Amiga is a blistering game!
In fact: on all systems Stunt Car Racer appeared on, it worked extremely well. Mainly because Crammond programmed most of them himself (barring the Amstrad and Spectrum versions), which gave them consistency, and a boost because he was such a good programmer.