Tag Archives: 8-bit

Back Track, Dragon 32

Incentive Software‘s Back Track is a fun overhead maze game for the Dragon 32, first released in 1984.

It features a character called Eddie who has been captured by a mad professor who refuses to release him until he completes a sequence of five tests.

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BB4CPC, Amstrad CPC

BB4CPC (meaning: “Bubble Bobble for the CPC“) is a superb modern “homebrew” remake of Bubble Bobble in 48K for the Amstrad CPC by CNGSoft. It was coded by Cesar Nicolas Gonzales and released as freeware in 2014.

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Bubble Bobble, Amiga

Bubble Bobble on the Amiga was developed by Software Creations and published by Firebird in 1989. It’s an authentic port of the arcade original and is a very playable conversion.

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Bubble Bobble, Amstrad CPC

Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.

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Bubble Bobble, ZX Spectrum

Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.

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Bubble Bobble, Commodore 64

The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.

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Highway Encounter, MSX

The MSX conversion of Costa Panayi‘s Highway Encounter was coded by Pedro Sudon in 1985. It is possible that the game was only ever published in Spain on the MSX since the only versions I can find are in Spanish.

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The Dizzy adventure series

The Dizzy adventures are well-known and much-loved on the ZX Spectrum. Created by The Oliver Twins, they feature an anthropomorphic egg called Dizzy who somersaults when he jumps and solves item-based puzzles, often in an attempt to rescue his friends, the “yolkfolk“.

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Wonderful Dizzy, ZX Spectrum

Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.

The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.

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Crystal Kingdom Dizzy, ZX Spectrum

The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.

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