Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Carmageddon, Game Boy Color

Believe it or not: the Game Boy Color has a version of the infamous Carmageddon available for it, with overhead scrolling streets and tiny pedestrian zombies that you can run down in a variety of different cars. It was developed by Aqua Pacific and first published by Sales Curve Interactive in Europe and Titus in North America in 2000.

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Canyon Warrior, ZX Spectrum

Canyon Warrior is a vertically-scrolling shoot ’em up written by Ste Cork and published by Mastertronic in 1989. The game came out very late in the ZX Spectrum‘s life, which is probably why it’s technically quite impressive (for the Spectrum).

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Pole Position II, Arcade

Pole Position II is the sequel to the smash hit arcade racing sim Pole Position, and it was developed by Namco and first released in 1983. The game was licensed to Atari, Inc. for North American distribution.

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Fantasy Zone, Game Gear

Also known as Fantasy Zone Gear, this handheld conversion of the 1986 arcade game was first released in 1991 and was developed by Sanritsu and published by Sega.

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BioForge, PC

BioForge is a cyberpunk action/adventure developed by Origin Systems and published by Electronic Arts for PC MS-DOS in 1995. It is similar in style to Alone in the Dark or Resident Evil, with static backgrounds and animated 3D characters moving over them.

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Myth: History in the Making, ZX Spectrum

Designed by Mark Cale; programmed by Neil Dodwell, and with graphics by Concept Animations, System 3‘s Myth: History in the Making is an action/platform game based around a series of ancient myths and a teenage boy’s adventure within them. It was first released for 8-bit home computers in 1989.

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Myth: History in the Making, Commodore 64

First published for 8-bit home computers in 1989, Myth: History in the Making is an action platform game in which you play a teenage boy from the 20th century who has been transported to “The Time of Legends” after falling through a tear in the space-time continuum. There he is rescued by a high priestess who informs him that their world is under attack from Dameron, The Dark Angel of Time, and who must be destroyed if he has any hope of returning to his own time.

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Dirt Trax FX, Super Nintendo

Dirt Trax FX is a motocross racing game developed by Sculptured Software and published by Acclaim Entertainment for the Super Nintendo in 1995. It uses the Super FX chip inside the cartridge to power the 3D course graphics. In spite of the extra processing power, Dirt Trax FX is a fairly average motocross racing game, in my opinion.

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Doom, Super Nintendo

The Super Nintendo conversion of id Software‘s classic Doom was developed by Sculptured Software and published by Williams Electronics in 1995. It uses the Super FX chip to help render the 3D graphics, but in truth: even with the extra processing power it’s a pretty poor effort.

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