Tag Archives: 1992

X, Game Boy

This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.

X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.

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Chase HQ II, Megadrive/Genesis

The Megadrive/Genesis exclusive, Chase HQ II, was developed by ITL Co., Ltd. and published by Taito in 1992. It is an enhanced, multi-vehicle adaptation of the classic 1988 arcade game, with similar gameplay to its parent.

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Paperboy 2, ZX Spectrum

Developed by Probe Software and published by Mindscape in 1992, the ZX Spectrum version of Paperboy 2 is not quite as bad as the terrible Amstrad version, which was written by the same two people (David Perry and Nick Bruty). That said: it’s not that much better either…

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Paperboy 2, Amstrad CPC

The Amstrad CPC version of Paperboy 2 was written by David Perry and Nick Bruty for Probe Software, and was published by Mindscape in 1992, and it is by far the worst version of Paperboy 2 available.

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Paperboy II, Megadrive/Genesis

The Megadrive/Genesis version of Paperboy 2 (or Paperboy II, as the title screen shows) is a real surprise, because it seems to be an attempt by developer Tengen to actually create a real sequel to the Paperboy arcade game. This game doesn’t strictly follow the rather lacklustre template of the Mindscape version of Paperboy 2, but instead does its own thing, which IMHO makes it special.

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Paperboy 2, Amiga

The Amiga version of Paperboy 2 is pretty much identical to the MS-DOS version, except that the scoring and newspaper count are displayed outside the play area (in the PC version they’re overlaid over the play area), and the water in the game is bluer. The game was first published by Mindscape in 1992.

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RoboCop 3, ZX Spectrum

The third RoboCop game for the Spectrum was developed by Probe Software and published by Ocean in 1992. It is based on the film of the same name, and is unfortunately not in the same league as RoboCops one and two… Just like the film itself.

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Rainbow Islands, NES/Famicom

The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.

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Gunbuster, Arcade

Gunbuster is a lightgun-based First-Person Shooter (FPS) for up to four players, first distributed into arcades by Taito in 1992. It was released as “Operation Gunbuster” in North America and as “Gun Buster” in Japan.

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Switchblade II, Atari Lynx

Switchblade II is a platform action game that originated on the Amiga; was developed by Gremlin Graphics, and published for the Atari Lynx by Atari Corporation in 1992. It is similar in some respects to Capcom‘s Strider, although the main character – Hiro – isn’t quite as dynamic as Strider Hiryu. The first Switchblade wasn’t released for the Lynx – just the sequel was.

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