Tag Archives: 1981

Kaboom!, Atari 2600

Another simple Atari 2600 game with compelling gameplay: Kaboom! is a 1981 Activision game where you must catch falling bombs (dropped by what looks like a burglar, but we’ll call him The Mad Bomber) onto a set of bats, without allowing any bombs to hit the ground below you.

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Turbo, Arcade

Sega‘s 1981 arcade racer, Turbo, was designed and programmed by Steve Hanawa and was manufactured in three formats: a standard, full-sized upright cabinet, a mini cabinet, and a deluxe, seated cockpit cabinet. All three versions had a steering wheel, a gear lever with high and low gears, and an accelerator pedal.

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Venture, Arcade

Venture is an early fantasy maze shooter developed and distributed into arcades by Exidy in 1981. In some respects it is similar to Stern ElectronicsBerzerk (and its sequel, Frenzy), with simple bitmap graphics, an overhead viewpoint, and extremely challenging gameplay.

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Ultima, Apple II

The original 1981 Apple II version of Richard Garriott‘s Ultima was the first version of Ultima ever released. It was published by California Pacific Computer and is a stripped-down version of the more widespread re-release version put out by Origin Systems in 1986 (which can be seen here).

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Asteroids, Atari 2600

Asteroids on the Atari 2600 is a conversion of the classic 1979 arcade game, written by Bradley G. Stewart of Atari, Inc. and first published by Sears, Roebuck and Co. in 1981.

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Cosmic Avenger, Arcade

Cosmic Avenger is a groundbreaking arcade shooter first released in 1981 by Universal. It was one of the first ever side-scrolling shoot ’em ups, and was released the same year as Konami‘s Scramble.

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Stargate, Arcade

Also known as Defender II, Stargate is the 1981 sequel to Williams ElectronicsDefender, which was released earlier the same year.

Stargate was designed and programmed by Eugene Jarvis and Larry DeMar of Vid Kidz, for Williams, and it features the same superfast blasting action as Defender, but with subtle differences.

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Colony 7, Arcade

Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…

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