Seal of the Pharaoh is a first-person dungeon-crawler with a tomb-raiding ancient Egyptian theme. It was developed by System Sacom and published in 1994, exclusively for the 3DO, by ASK Kodansha in Japan and Panasonic in North America.
Category Archives: Systems
Video gaming systems.
Typhoon Thompson in Search for the Sea Child, Atari ST
Developed by Dan Gorlin Productions and originally released for the Atari ST by Brøderbund in 1988, Typhoon Thompson in Search for the Sea Child is a simple but brilliant shooter/collect ’em up with analogue controls.
Continue reading Typhoon Thompson in Search for the Sea Child, Atari ST
Stunt Car Racer, Atari 8-bit
Geoff Crammond‘s classic Stunt Car Racer was converted to Atari 8-bit systems by homebrew coders Fandal and Irgendwer in 2018. And it is an excellent port that plays identically to the C64 version it is based upon.
Conan, Commodore 64
Datasoft‘s 1984 release, Conan, is a curious game. It doesn’t seem to be directly related to either of the two Conan films released in the early ’80s (although it does use artwork from the sequel, Conan the Destroyer), so my guess is that it was a quick cash-in on the popularity of Arnold Schwarzenegger by the developers.
The game was originally written for the Apple II by Eric Robinson and Eric Parker, and the Commodore 64 version was created by Ron J. Fortier and John Butrovich.
RoboCop, Amiga
Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).
Super Street Fighter II Turbo, 3DO
The 3DO has a surprisingly good port of Capcom‘s classic beat ’em up, Super Street Fighter II. It was released as Super Street Fighter II Turbo and features a few tweaks that differentiate it from other versions of the game, such as fight speed (three settings) and a difficulty slider (eight settings).
Dungeon Master Nexus, Sega Saturn
Released exclusively in Japan for the Sega Saturn in 1998, Dungeon Master Nexus is a 3D dungeon-crawler based on the classic 16-bit RPG, Dungeon Master. And although FTL Games – the American developer of the original Dungeon Master – have been credited with creating this game, they actually had no involvement in the production of it. Dungeon Master Nexus was developed entirely in Japan, by Victor Interactive Software, and a fan translation into English was released in Sept 2023.
Castlevania Chronicles, PlayStation
Castlevania Chronicles is a remake of Akumajō Dracula – the first Castlevania game – and it was developed by Konami Computer Entertainment Tokyo (KCET) and first published by Konami in 2001. In it, you play as the vampire hunter Simon Belmont, who must defeat Dracula and save Transylvania from the vampire’s tyranny.
X, Game Boy
This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.
X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.
Nebulus, ZX Spectrum
The ZX Spectrum port of Nebulus was coded by John M. Phillips – the author of the original C64 version – and is therefore a very authentic conversion of this excellent platform/puzzle game. It was first published by Hewson Consultants in 1987.