Tag Archives: shoot em up

Moon Cresta, ZX Spectrum

The Spectrum conversion of Nichibutsu‘s classic 1980 arcade game Moon Cresta was published by Incentive Software in 1985 and it is considered to be very good, considering the machine’s limitations.

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Light Force, ZX Spectrum

Light Force is one of the best vertically-scrolling shoot ’em ups on the ZX Spectrum and it was published by Faster Than Light in 1986. It was written by Greg Follis and Roy Carter – the same guys who wrote the classic Spectrum games Tir Na Nog, Dun Darach and Marsport for Gargoyle Games.

The game is a fairly straightforward – if very playable – shooter, with smooth-scrolling backgrounds that have destructible elements, but it is so well presented that it’s hard not to be impressed.

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Beach Head, Commodore 64

Beach Head is an infamous war-based action game created by Access Software and first published for the Commodore 64 and Atari 8-bit computers in North America 1983. It was later released by US Gold in Europe in 1984.

The game is set in the Pacific theatre of the Second World War and features five individual stages of combat, each based on a fictitious amphibious assault of an enemy island. You can play Beach Head at four difficulty settings.

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Deathchase XE, Atari 8-bit

Based on the classic 1983 ZX Spectrum game by Mervyn Escourt, Deathchase XE is an Atari 8-bit remake first released in 2013. It is a first-person bike shooting game where the aim is to speed through a forest full of trees, shooting enemy bikers, helicopters and tanks, while at the same time avoiding collisions with arboreal obstacles that come zooming towards you.

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Demon Front, Arcade

Demon Front is a 2002 arcade game developed and manufactured by Taiwanese company International Games System. It is a scrolling run-and-gun shooter that is basically a shameless clone of Metal Slug, but with a few unique ideas of its own.

You can play either single player or two player simultaneous and can choose between four different characters at the start of the game. There are three different buttons on the arcade cabinet – shoot, jump, and shield – and the basic idea is to run left to right, blasting everything that gets in your way.

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Microcosm, Amiga CD32

Microcosm was much-hyped upon release in 1993, but in essence is a very limited ‘rail shooter’ set inside a human body – with pre-rendered video sequences used to depict the third-person viewpoint.

The game was originally developed by Psygnosis for the FM Towns, with some investment from Fujitsu, and was later ported to MS-DOS, the Sega Mega-CD, the 3DO, and the Amiga CD32.

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Dark Chambers, Atari 7800

Dark Chambers is a one or two-player maze/action game that was directly influenced by Dandy, in that it was originally written by John Howard Palevich – the creator Dandy – to further expand (or in this case: simplify) the concept of a multiplayer fantasy action game.

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Carnival, Arcade

The classic 1980 arcade game, Carnival, was developed by Gremlin Industries (not to be confused with Gremlin Graphics) – an American company – and manufactured by Sega in 1980. It’s a funfair-themed game where the aim is to shoot moving targets while conserving your limited supply of ammunition for as long as possible.

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Amid Evil, PC

Amid Evil is a first-person, single-player fantasy shooter/action game developed by Indefatigable and published by New Blood Interactive in 2019. The game started life as an unfinished Doom mod in 1997 and later grew into Amid Evil when co-creators and childhood friends Leon Zawada and Simon Rance formed their own company, with Amid Evil being their first project.

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