Tag Archives: shoot em up

Venom Wing, Amiga

My jaw nearly hit the floor when I first saw Venom Wing on the Amiga. It’s a late release from legendary software house Thalamus, coming out in 1990, and it’s a real stinker…

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Go-Go BunnyGun, ZX Spectrum

Written by Jason J. Railton and first released in 2026, Go-Go BunnyGun is a side-scrolling shooter on the ZX Spectrum that features a bunny girl on a rocket, flying through space. With smooth, colourful graphics and compelling gameplay, Go-Go BunnyGun is another great “Modern Retro” release.

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Gridrunner Plus Plus, PC

What I love about Jeff Minter‘s Gridrunner Plus Plus is that it combines the simplicity of the arcade hits of old, with modern, trippy visuals. And a good dose of humour.

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DarXide, Sega 32X

Co-designed by David Braben – along with his team at Frontier Developments – DarXide is a more frivolous space shooter, compared to what he usually puts out. It was first published, exclusively for the 32X in Europe, by Sega in 1996.

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Metal Combat: Falcon’s Revenge, Super Nintendo

This sequel to Battle Clash was released only in Western regions in 1993 (USA) and 1994 (Europe), for the Super Nintendo. It was developed by the same team at Intelligent Systems who made the first game, and it is called: Metal Combat: Falcon’s Revenge. It features lightgun-style shooter gameplay and uses the Nintendo Super Scope.

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Battle Clash, Super Nintendo

A SNES game that uses the Nintendo Super Scope is a rare and welcome thing, so Nintendo‘s 1992 Battle Clash is already onto a winner before the cartridge is even inserted… The weird thing is: this Japanese-made Super Scope game wasn’t even released in Japan (that I can see). Something about the Super Scope not being “as popular” in Japan as it was in the West.

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Postal: Brain Damaged, PC

Postal: Brain Damaged is a so-called “boomer shooter” (whatever that means), developed by HyperStrange, and first published in 2022. It’s a fast-moving, humorous and challenging First-Person Shooter with a Story Mode and a Survival Mode (but no multiplayer, that I could see).

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Apocalypse II, Super Nintendo

***CANNED GAME***

Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…

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Mega Apocalypse, Commodore 64

Mega Apocalypse is the sequel to Crazy Comets. It was programmed by Simon Nicol, with graphics by Bob Stevenson and music by Rob Hubbard, and was published for the Commodore 64 by Martech in 1987. It is a single-screen shooter in which you have to destroy a series of planets to complete each stage.

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