Tag Archives: Shigeru Miyamoto

Pokémon Colosseum, GameCube

Pokémon Colosseum was developed by Genius Sonority and published by The Pokémon Company in 2003 in Japan and 2004 everywhere else. It is not considered part of the main Pokémon series, but is a third-generation spin-off made exclusively for the Nintendo GameCube.

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F-Zero GX, GameCube

F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.

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Pokémon Yellow Version, Game Boy Color

Pokémon Yellow (aka Pokémon Yellow Version: Special Pikachu Edition) is a remake of Pokémon Red/Blue/Green that was released for the Game Boy Colour in 1998.

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Pokémon Red Version, Game Boy

Pokémon Red Version was the very first Pokémon game and it was released for the original black and white Game Boy in 1996.

Like all subsequent Pokémon games it came as a pair of releases, so that players could have Pokémon exclusive to their version of the game and so that trading was required between versions – if you wanted to catch every single available Pokémon. Some might view that as cynical, but it wasn’t really intended to make people buy both versions, just to encourage link-up play and trading between them. It does however mean that you can’t catch all the available Pokémon if you only have one version of the game, and have no way of trading with someone else who has the other version.

In Japan, Pokémon Red (originally titled Pocket Monsters: Red) was accompanied by Pokémon Green (Pocket Monsters: Green), but in North America and Europe Pokémon Red was accompanied by Pokémon Blue, which is basically a remake of Green.

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Mario Kart 64, Nintendo 64

Mario Kart 64 is the successor to the brilliant Super Mario Kart on the SNES and the second game in the famous Mario Kart series. It was first published by Nintendo for the N64 console in 1996.

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Mario Bros., Arcade

Released into arcades by Nintendo in 1983, Mario Bros. is a one or two-player platform game featuring Mario and Luigi as the main characters. Incidentally, this was the first time Luigi ever appeared in a video game.

Mario Bros. was designed by Shigeru Miyamoto and Gunpei Yokoi – two of the lead creators of Donkey Kong, of which this game is a follow-up.

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Popeye, Arcade

Nintendo‘s 1982 arcade game, Popeye, was somewhat ahead of its time, and also in some respects as archaic to play as a Game & Watch.

It was ahead of its time in the way that it used a relatively high screen resolution (512×448), which results in quite detailed, high res sprites that are unusual for the time.

Unfortunately the same can’t be said of the background graphics, which look like something designed on an Atari 2600… In fact: Popeye is a weird mix of graphical resolutions, but this weirdness doesn’t affect the gameplay at all.

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Mario vs. Donkey Kong, Game Boy Advance

Mario vs. Donkey Kong was released for the Game Boy Advance in 2004. It’s a platform-based puzzle game, combining elements from the Mario and Donkey Kong series.

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Mario Kart: Super Circuit, Game Boy Advance

This handheld version of Mario Kart was developed by Intelligent Systems and published by Nintendo on the Game Boy Advance in 2001, and it is quite wonderful to play! Like pretty much every Mario Kart game ever made… What’s not to like about them?

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Super Mario World 2: Yoshi’s Island, Super Nintendo

The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!

Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.

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