The sequel to Shining Soul – Shining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.
Tag Archives: scrolling
Shining Soul, Game Boy Advance
Shining Soul is an isometric RPG with real time combat, developed by Nextech and Grasshopper Manufacture and published by Sega in Japan and Europe and Atlus in North America. It was first released for the Game Boy Advance in 2002.
Devil’s Crush, PC Engine
Devil’s Crush is the sequel to the classic console pinball game Alien Crush, developed by Compile and first published for the PC Engine in 1990 by NAXAT Soft in Japan (as Devil Crash), NEC in North America, and Tengen in the UK. It is the second game in the Crush Pinball series.
Bionic Commando: Elite Forces, Game Boy Color
Developed by an American company, called Nintendo Software Technology, Bionic Commando: Elite Forces is the only game in the Bionic Commando series to be developed and published by Nintendo (and not the franchise owner, Capcom). It first came out – exclusively for the Game Boy Color – in the year 2000, and is a sequel to Bionic Commando on the Game Boy.
Continue reading Bionic Commando: Elite Forces, Game Boy Color
Benefactor, Amiga CD32
Benefactor is an unusual platform/puzzle game developed for the Amiga by Swedish team Digital Illusions CE and published in 1994 by Psygnosis. It could be described as a “miniature Flashback“, because it has similar game mechanics to that game, but tinier graphics.
The Second Samurai, Megadrive/Genesis
The Second Samurai is the sequel to First Samurai and was developed by Vivid Image and published by Psygnosis for the Megadrive and Amiga in 1994. It is a scrolling platform action game with a samurai sword-wielding hero on a mission to defeat The Demon King. In this sequel Mr. Samurai has a female partner who can fight alongside him.
The game was programmed by Raffaele Cecco (famous for Cybernoid, Exolon and Stormlord, among other things), with graphics by Teoman Irmak and music by Brian Marshall.
Deliverance: Stormlord II, ZX Spectrum
Deliverance: Stormlord II is the sequel to Stormlord and was published by Hewson Consultants in 1990. Programming and art were once again handled by Raffaele Cecco and Hugh Binns respectively, with game design by Paul Chamberlain and Barry Simpson.
It’s a single-player platform game where you once again take control of Stormlord to rescue kidnapped fairies from the evil forces of the defeated Black Queen; fighting from ‘Hell’, all the way up to ‘Heaven’.
Stormlord, ZX Spectrum
Stormlord is a scrolling run-and-gun platform action game designed and written by Raffaele Cecco and Nick Jones, with graphics by Hugh Binns, and was published for the ZX Spectrum by Hewson Consultants in 1989. In it you play the titular Stormlord, a Norse-style warrior who is fighting to rescue fairies from the evil Black Queen.
RayForce, Arcade
Also known as Gunlock and Galactic Attack in some territories, and Layer Section in Japan, RayForce is a vertical screen bullet hell shooter released into arcades by Taito in 1994. And it is quite impressive, as arcade shooters go.
Stainless Steel, ZX Spectrum
In Stainless Steel you are Ricky Steel – a teenage superhero with a flying car called ‘Nightwind‘ – on a mission to defeat the android troops built and controlled by the evil Dr. Vardos. What that basically means is that you have to drive/fly and shoot your way through a variety of overhead scrolling levels, collecting fuel to constantly top-up your ever-diminishing life bar and avoiding bullets like the plague.