Tag Archives: puzzles

Driller, Atari ST

Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…

And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.

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Driller, ZX Spectrum

Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.

Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.

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Driller, Amstrad CPC

Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.

It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.

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Batman, ZX Spectrum

There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…

Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.

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Nosferatu the Vampyre, ZX Spectrum

By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.

Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.

Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).

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Dark Side, ZX Spectrum

Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.

The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.

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The Legend of Zelda: Oracle of Seasons, Game Boy Color

Which came first? Oracle of Seasons or Oracle of Ages? The answer: neither. They were both released at exactly the same time (February 2001), and both games are companion pieces to each other.

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The Legend of Zelda: Oracle of Ages, Game Boy Color

The Legend of Zelda: Oracle of Ages was released as a twin title with The Legend of Zelda: Oracle of Seasons for the Game Boy Color in 2001.

Both games were developed simultaneously by Flagship (a division of Capcom) and both games are essentially companion pieces that can be played separately, or linked, so that what you do in one affects what happens in the other.

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Monster Max, Game Boy

Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.

And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.

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Landstalker, Megadrive/Genesis

Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.

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