Tag Archives: mythology

Heimdall, Amiga

Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.

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Gift From The Gods, ZX Spectrum

Gift From The Gods is a mythology-based maze game – with impressively-animated, large figures – that was only ever released for the ZX Spectrum. Its origins lie in the infamous cancelled Imagine Software game, Bandersnatch.

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Valhalla, ZX Spectrum

Valhalla was a game that was heavily marketed as an “epic” adventure with limitless possibilities back in 1983 when it was first released. It was portrayed by its publisher, Legend, as something of a ‘killer app’ on the Spectrum, and they even tagged it with a “MoviSoft” logo to make it seem “cinematic” – MoviSoft was the name of the game’s engine.

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Hysteria, ZX Spectrum

Published by Software Projects in 1987, Hysteria – at first glance – seems to owe quite a bit to Cobra, the infamous scrolling shooter from Ocean. At least graphically (the main character is a spitting image of the sprite in that game).

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Sinbad and the Throne of the Falcon, Commodore 64

The Commodore 64 version of Cinemaware‘s Sinbad and the Throne of the Falcon is the version to play in my opinion – the earlier Amiga version of this excellent fantasy adventure game is uncharacteristically poor in terms of presentation.

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Hercules, Commodore 64

Steve Bak‘s insane-but-fun platform game, Hercules, was first released on the Commodore 64 by Interdisc in 1984. By “insane” I mean: the game is deliberately deceptive to the point of driving the player to insanity! 🙂

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Pocky & Rocky, Super Nintendo

I’m reluctant to the use the North American name for this game – otherwise known as Kiki Kaikai in its native Japan – because it’s so damn rubbish. Marketing men making up the game names again…

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Landstalker, Megadrive/Genesis

Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.

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