Neon Drive is a beautiful modern retro game that is a kind of cross between an old, ’80s arcade game, and a rhythm game.
Tag Archives: driving
Ultimate Race Pro, PC
It might seem like an innocuous title (and a bit of a Daytona clone), but Kalisto Entertainment and MicroProse‘s Ultimate Race Pro was a great, early pioneer of multiplayer online racing games.
Mario Kart: Double Dash!!, GameCube
It is debatable what the best Mario Kart game of all time is.
Half-Life 2, PC
Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.
Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.
Rage, PC
id Software‘s fantastic post-apocalyptic shooter Rage was first released by Bethesda in 2010.
The game generally divides games-players, although in my opinion it is a great First-Person Shooter. And a weapon-fetishist’s wet dream…
Racing Destruction Set, Commodore 64
Racing Destruction Set was an early Commodore 64 release for Electronic Arts, first released in 1985.
I’d consider it a timeless classic – especially among C64 race games.
APB, Arcade
Atari Games‘ 1987 arcade hit APB (All Points Bulletin) is a humorous, fun, overhead driving game where the object is to chase down and ‘catch’ perpetrators in the act of breaking the law, and eventually pulling over targets who have had APBs called on them.
Badlands, Arcade
Badlands is a fun multi-player arcade race game, very much in the mould of the classic Super Sprint, except with a post-apocalyptic theme and with guns and missiles on the cars.
Diddy Kong Racing, Nintendo 64
Rare’s excellent Diddy Kong Racing arguably eclipsed Mario Kart on the Nintendo 64.
Stunt Car Racer, Amiga
Geoff Crammond‘s Stunt Car Racer on the Amiga is a blistering game!
In fact: on all systems Stunt Car Racer appeared on, it worked extremely well. Mainly because Crammond programmed most of them himself (barring the Amstrad and Spectrum versions), which gave them consistency, and a boost because he was such a good programmer.