This 1983 scrolling platform game was quite influential when it was first released. A lot of people tried to copy it, but very few got anywhere near as good. This Atari 8-bit version is the original.
Tag Archives: difficult
Dropzone, Atari 8-bit
Archer MacLean‘s Dropzone was initially released on the Atari 8-bit machines in 1984, before it later appeared on the Commodore 64 and became a smash hit.
Spindizzy, Atari 8-bit
Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.
Miner 2049er, Atari 8-bit
The original Miner 2049er fitted into just 16K of RAM, so would run on an Atari 400 (as well as any other Atari 8-bit home computer). It is a very early platform game, written by Bill Hogue in 1982, and featuring the character ‘Bounty Bob’.
Cybernoid, NES
This console conversion of Raffaele Cecco‘s Cybernoid was released by Acclaim Entertainment in 1989.
It is just as difficult and frustrating as the original, if not more so.
Cybernoid, Amstrad CPC
Chunky visuals and a smaller play window make the Amstrad version of Cybernoid look decided untidy next to the Spectrum original.
Cybernoid, Commodore 64
A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
Cybernoid, ZX Spectrum
This original ZX Spectrum version of Raffaele Cecco‘s Cybernoid was released by Hewson Consultants in 1987.
Jasper, ZX Spectrum
Derek Brewster‘s Jasper is a decent platform game from the early days of the ZX Spectrum. It was first published by Micromega in 1984.
Jasper himself is a yellow mouse, and his raison d’etre in life is: making it home across 22 screens of obstacles.
Bounder, Commodore 64
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.