Battle Command is a classic Amiga tank game, developed by Realtime Games Software and published by Ocean Software in 1990.
Tag Archives: cockpit
Descent, PC
Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.
Total Eclipse 2: The Sphinx Jinx, ZX Spectrum
Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
Continue reading Total Eclipse 2: The Sphinx Jinx, ZX Spectrum
Total Eclipse, ZX Spectrum
The ZX Spectrum version of Total Eclipse was the first version of the game released.
Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.
WarioWare, Inc.: Mega Microgames!, Game Boy Advance
This 2003 release from Nintendo is the first game in the WarioWare series. The WarioWare series is all about playing short minigames, that the player must complete in sequence, with the speed of the challenges increasing as the game progresses.
WarioWare, Inc.: Mega Microgames! is known as “Minigame Mania” in PAL regions, but I’m sticking to the original title here.
Continue reading WarioWare, Inc.: Mega Microgames!, Game Boy Advance
Starion, ZX Spectrum
Starion is a classic space combat game, written by David Webb and published by Melbourne House in 1985.
Tau Ceti, PC
The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.
It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.
Tau Ceti, Atari ST
The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!
Tau Ceti, Commodore 64
John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
Elite, Archimedes
The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.
It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.