The 1991 PC Engine/TurboGrafx-16 version of Gremlin Graphics‘ classic Monty Mole game is a rare treat: it’s a British-developed PC Engine game, and an alright one at that. And, believe it or not, but the PC Engine version of the game is the one that’s currently available on Steam and GOG.com.
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Combat School, ZX Spectrum
The ZX Spectrum conversion of Konami‘s arcade game, Combat School, was developed and published by Ocean Software in 1987.
The Grinch, Dreamcast
The Grinch on the Sega Dreamcast was developed by Artificial Mind & Movement and published by Konami in 2000 – to coincide with the film “How The Grinch Stole Christmas“, starring Jim Carrey, which was released the same year. The film is based on the Dr. Seuss book, first published in 1957, which criticises the commercialisation of Christmas.
Santa Claus Saves The Earth, Game Boy Advance
Created by Lithuanian developer Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002, Santa Claus Saves The Earth is a Christmas-themed platform game that plays better than it looks. Not that it looks particularly bad – it doesn’t; it just doesn’t look that good either. Let’s just call it “middle of the road“… 🙂
Continue reading Santa Claus Saves The Earth, Game Boy Advance
Santa Claus Saves The Earth, PlayStation
Santa Claus Saves The Earth is a Christmas-themed platform game developed by Lithuanian company Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002.
Rod Land, Amiga
The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.
Ghosts ‘N Goblins, PC
The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.
Ghosts ‘N Goblins, Amstrad CPC
The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.
Ghosts ‘N Goblins, Amiga
It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.
Ghosts ‘N Goblins, Atari ST
The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.