Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.
Tag Archives: climbing
Lemmings, Amiga
DMA Design‘s puzzle game, Lemmings, was a big hit with gamers when it was first released in 1991. The simple-but-compulsive gameplay and cute graphics won over everyone who played it.
Base Jumpers, Amiga CD32
Developed by Shadow Software and published by Rasputin Software in 1995, Base Jumpers is an interesting platform game where the aim is to climb to the top of a succession of tall buildings in order to launch yourself from the top of them and parachute down to safety.
Flink, Amiga CD32
Published by Psygnosis in 1994, Flink is one of those games that looks really nice but is frustrating to play, although it does eventually evolve into something worth playing.
Impossible Mission 2025: The Special Edition, Amiga CD32
A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.
It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…
Continue reading Impossible Mission 2025: The Special Edition, Amiga CD32
Ninja Gaiden, XBox
Developed by Team Ninja and published by Tecmo in 2004, Ninja Gaiden is a continuation of the famous 1990s Ninja Gaiden series, only this time in third-person 3D.
William Wobbler, Commodore 64
Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.
Mega Man 3, NES
There are over 130 Mega Man titles, and many are essentially the same formula. That is: choose a level based on one of a number of boss enemies (usually themed, with a unique name); run and jump your way through a tortuous series of platforms and ladders to reach said boss; then whup its ass in a boss fight.
Ghouls ‘N Ghosts, Atari ST
The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
Ghouls ‘N Ghosts, ZX Spectrum
Software Creations made this Ghouls ‘N Ghosts conversion for US Gold in 1989. It has to be said that it resembles the original only superficially.