Tag Archives: adventure

The Legend of Zelda: Link’s Awakening DX, Game Boy Color

The Game Boy Color has a brilliant remake of The Legend of Zelda: Link’s Awakening. It was first released in 1998 and features an added colour-themed dungeon not seen in the original monochrome release.

Continue reading The Legend of Zelda: Link’s Awakening DX, Game Boy Color →

Final Fantasy Legend II, Game Boy

This 1991 sequel to the classic Squaresoft RPG Final Fantasy Legend is considered by many to be even better than the first game. And I would have to concur with that view.

Continue reading Final Fantasy Legend II, Game Boy →

Final Fantasy Legend, Game Boy

Final Fantasy Legend on the Nintendo Game Boy is a game that particularly resonates with me because I remember buying it back in 1989 and playing it to death over the space of six months. Everywhere I went at the time I had my Game Boy, battery pack, and Final Fantasy Legend cartridge, and I would play it whenever I had the time. And when I hear the iconic music playing it takes me back like a time machine…

Continue reading Final Fantasy Legend, Game Boy →

The Legend of Zelda: Link’s Awakening, Game Boy

The Legend of Zelda: Link’s Awakening (1993) is like a mini version of the Super Nintendo classic A Link To The Past (1991) – both games share more than just the same DNA. At times Link’s Awakening feels like A Link To The Past without colour. Which is a huge compliment because A Link To The Past is one of the best games ever made. This, too, is among the best Game Boy games of all time.

Continue reading The Legend of Zelda: Link’s Awakening, Game Boy →

Monster Max, Game Boy

Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.

And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.

Continue reading Monster Max, Game Boy →

Crystalis, NES

Crystalis was SNK‘s response to Nintendo‘s Zelda games back in 1990, it being an action adventure with real-time combat, just like Zelda. But Crystalis is definitely something more than simply a Zelda clone – it is one of the best games on the system and a great game in its own right.

Continue reading Crystalis, NES →

Lady Stalker: Challenge From The Past, Super Nintendo

This 1995 Japan-only Taito release is a follow-up (spin-off, rather than a sequel) to Landstalker on the Sega Megadrive.

Continue reading Lady Stalker: Challenge From The Past, Super Nintendo →

Landstalker, Megadrive/Genesis

Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.

Continue reading Landstalker, Megadrive/Genesis →

Super Metroid, Super Nintendo

The third game in the Metroid series is a top class Super Nintendo classic.

Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).

Continue reading Super Metroid, Super Nintendo →

Mario & Luigi: Superstar Saga, Game Boy Advance

Mario & Luigi: Superstar Saga on the Game Boy Advance is a brilliant mix of platforming and level-grinding.

The ‘twist’ in this game is that you control both Mario and Luigi simultaneously during the game, and can switch between each character – or use them in tandem – to solve certain puzzles.

Continue reading Mario & Luigi: Superstar Saga, Game Boy Advance →