Written by Chris Butler and published by Zeppelin Games in 1992, Arnie is an isometric scrolling shoot ’em up featuring a one-man army (unsurprisingly called Arnie), on a mission to infiltrate an enemy base and assassinate a General.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Nonterraqueous, ZX Spectrum
A game with a strange name – actually the name of the planet you’re on: Nonterraqueous.
You control a robot ‘seeker drone’ on a mission to destroy the master computer that is threatening destruction of the entire planet.
Hamsters, Archimedes
Hamsters is a hilarious action game where the aim is to squash cute animals with a large wooden mallet and to collect the goodies that they drop as a result of being hit… Haha. Take that: cute animals!
Mr. Doo, Archimedes
Mr. Doo is an Archimedes clone of Universal‘s classic arcade game, Mr. Do!. And – like many Archimedes clones of existing games – it is only a partial success.
Pac-Mania, Archimedes
Luckily for Archimedes owners they have an almost perfect conversion of Namco‘s classic Pac-Mania – aka the Pac-Man who can jump – and it’s an excellent game. It was developed by Krisalis Software and published by Domark in 1991.
Bug Hunter in Space, Archimedes
Bug Hunter in Space is the sequel to Bug Hunter, both written by Ian Richardson. This follow-up was published by Minerva Software in 1990 and is a platform puzzle game where you play a six-inch bipedal invertebrate called “Hysteron Proteron” on a mission to squash bugs, and stop aliens from destroying all life on earth.
Cataclysm, Archimedes
Cataclysm is an obscure action puzzle game on the Archimedes that involves channelling water from plugged-up vats in the top of a vertically-scrolling level, into a drain at the very bottom. Which you do by controlling a jet-pack-wearing guy who can manipulate objects to make the water take a certain route through the scenery.
E-Type, Archimedes
E-Type is an impressive Out Run-style racing game on the Acorn Archimedes where you drive out across various courses with the objective being: to cover as much distance as possible before the timer runs out. You can earn extra time by passing checkpoints and can play the game with either automatic or manual transmission.
Nebulus, Archimedes
John Phillips‘ brilliant platform puzzler, Nebulus, made a welcome appearance on the Acorn Archimedes courtesy of Krisalis Software in 1987.
Populous, Archimedes
The Archimedes has a flawless version of Populous – Bullfrog‘s seminal God sim – that was programmed by Richard Walker and published by Krisalis Software in 1992.