This ZX Spectrum Pac-Man clone is a legendary early title from Beam Software/Melbourne House, and was published by Sinclair/Psion in 1982.
Category Archives: Systems
Video gaming systems.
Frogger, Arcade
Konami‘s Frogger was released into video game arcades in 1981 and was an instant hit with gamers.
The basic premise of Frogger is to guide a hopping frog over a road and a river, to reach a safe haven on the other side.
Space Panic, Arcade
Universal‘s 1980 arcade platformer, Space Panic, may not look like much by today’s standards, but it is a hugely influential video game.
Pac-Man, Arcade
Known as “Puck Man” in its native Japan, and renamed as “Pac-Man” in the West*, this 1980 video game is one of the most iconic brands ever created in the history of the human race. And I’m not being funny here – Pac-Man is actually seen by historians as exactly that: instantly recognisable to most people and indelibly fixed in our consciousness.
International Karate Plus, Game Boy Advance
This handheld conversion of Archer Maclean‘s classic IK+ was published in 2002 by Ignition Entertainment and is generally quite excellent.
Continue reading International Karate Plus, Game Boy Advance
Magic Carpet 2, PC
The full title of this 1995 sequel is Magic Carpet 2: The Netherworlds, and it is an excellent continuation of the series.
Magic Carpet, PC
Magic Carpet from Bullfrog was first released in 1994 through Electronic Arts. It is a DOS-based, first-person action game with you – the player character – flying a ‘magic carpet’ around a series of islands, fighting evil wizards and monsters and collecting ‘mana’ to increase your magical powers.
IndyCar Racing, PC
Papyrus Design Group‘s 1993 classic IndyCar Racing is a fast, MS-DOS-based racing game with lots to interest petrolheads, sim fans, and car geeks.
FIFA Street 2, XBox
I do enjoy a game of FIFA Street 2 on my XBox from time to time. It doesn’t have all the pompous dramatics of a regular FIFA game, although it does have the players.
Xenon 2: Megablast, Amiga
This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.