Category Archives: Ocean Software

Ocean Software was a Manchester-based video game development and publishing house that was founded in 1983 by David Ward and Jon Woods. It was known for its ZX Spectrum and Commodore 64 games (although it did publish for a wide variety of formats), and its movie licenses. Ocean was wound-up in 1998, and later sold to Infogrames. Bandai Namco acquired the rights to the Ocean label in 2009.

Pogo, ZX Spectrum

Ocean Software‘s 1983 release, Pogo, is arguably the best Q*Bert clone on the ZX Spectrum. And there were a lot of Q*Bert clones around at the time.

It was one of the very first Spectrum games I ever bought and it kept teenage me occupied for a few days, before I eventually grew tired of it.

Continue reading Pogo, ZX Spectrum

Navy SEALS, Commodore 64

Licensed from an Orion Pictures film of the same name, Navy SEALS is a surprisingly decent release from Ocean.

No one remembers the film at all, although quite a few remember this 1990 game, and generally think quite highly of it.

Continue reading Navy SEALS, Commodore 64

The Untouchables, Commodore 64

The Untouchables is a classic movie-licensed action game developed and published by Ocean Software in 1989. It mixes a number of different gameplay styles.

Continue reading The Untouchables, Commodore 64

Special Criminal Investigation, Commodore 64

Special Criminal Investigation is quite a ‘special’ game. It is part of the Chase HQ series and was released on cartridge only, for the Commodore 64 at least, by Ocean Software in the UK.

SCI was also released late in the Commodore 64‘s lifetime (in 1990 to be precise), so benefited from coders knowing advanced programming techniques that could push the beige bread bin further than it had ever been pushed before.

And the result is a fast-paced, visually-impressive, and highly playable racing game. Sorry, chasing game… A conversion of the Taito arcade game, sometimes known as simply S.C.I. or Chase HQ 2: Special Criminal Investigation.

Continue reading Special Criminal Investigation, Commodore 64

Match Day II, ZX Spectrum

Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.

The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!

Continue reading Match Day II, ZX Spectrum

Match Day, ZX Spectrum

Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.

Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.

Continue reading Match Day, ZX Spectrum

Battle Command, Amiga

Battle Command is a classic Amiga tank game, developed by Realtime Games Software and published by Ocean Software in 1990.

Continue reading Battle Command, Amiga

Platoon, Commodore 64

Developed and published by Ocean Software and licensed from the 1986 Oliver Stone film of the same name, Platoon on the Commodore 64 managed to win over gamers and critics, back in 1987 when it was first released, with its atmospheric and varied gameplay.

Continue reading Platoon, Commodore 64

Eskimo Eddie, ZX Spectrum

This obscure 1984 release from Ocean Software is basically a clone of Sega‘s classic arcade game, Pengo, but with an extra level tacked-on at the beginning. Similar in many ways to Ocean‘s Mr. Wimpy, which was BurgerTime with an extra level tacked on at the start. As if it would confuse the copyright police… “These are not the clones you are looking for… It is a completely different game… Look… [waves hand like Obi Wan]”

Continue reading Eskimo Eddie, ZX Spectrum