Sid Meier‘s Civilization is a classic turn-based strategy game first released by MicroProse in 1991.
Since then it has been re-made and re-released many times, such is the allure of its classic gameplay.
Sid Meier‘s Civilization is a classic turn-based strategy game first released by MicroProse in 1991.
Since then it has been re-made and re-released many times, such is the allure of its classic gameplay.
Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.
Psygnosis‘ Hired Guns is an innovative, squad-based tactical action game where the player takes control of a team of four mercenaries (from a pool of twelve), each of which has their own viewpoint in the play area.
And here is the PC MS-DOS version of Bullfrog‘s classic Populous (1989), for comparison’s sake.
Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.
Shadowrun: Dragonfall is a 2014 indie release from Harebrained Schemes, set in the Shadowrun universe.
The developers tried to continue the success of the Shadowrun console games of the early ’90s, and in many respects succeeded.
An excellent Real Time Strategy (RTS) game based on the Peter Jackson films (not to mention the brilliant and famous books by JRR Tolkien, on which the films are based), and first released by Electronic Arts in 2004.
Continue reading The Lord of the Rings: The Battle For Middle-Earth, PC
Field of Fire is my favourite of the ancient SSI turn-based strategy games on the Commodore 64 because it is so easy to get up and running and playing, and commanding a platoon.
Julian and Nick Gollop and Mythos Games came together to make this classic 16-bit tactical combat game in 1994.