Tag Archives: scrolling

Adventure Island, NES/Famicom

Hudson Soft‘s Adventure Island on the NES/Famicom is an adaptation of Sega‘s Wonder Boy arcade game, although subsequent Adventure Island games were original titles and the series went on to become a relatively popular ‘spin-off’ in its own right. Adventure Island was initially released in Japan in 1986, then in North America 1988, and finally in Europe in 1992.

Continue reading Adventure Island, NES/Famicom

Mary Shelley’s Frankenstein, Megadrive/Genesis

The Megadrive/Genesis version of Bits StudiosMary Shelley‘s Frankenstein is a bit of a poor relation to the Super Nintendo version of the game. Mainly because the lack of colour in the visuals tends to make this version look a bit rough when compared to the SNES version. But it is what it is: a fairly bog standard platform game loosely based on Kenneth Branagh‘s 1994 film.

Continue reading Mary Shelley’s Frankenstein, Megadrive/Genesis

Mary Shelley’s Frankenstein, Super Nintendo

The 1994 Super Nintendo game, Mary Shelley’s Frankenstein, is an adaptation of the film of the same name, starring Robert De Niro, Helena Bonham Carter and Kenneth Branagh. It was developed by British company Bits Studios and published by Sony Imagesoft in North America only.

Continue reading Mary Shelley’s Frankenstein, Super Nintendo

Frankenstein, PC

Developed by Junkyard and published for MS-DOS by Merit Studios in 1994, this adaptation of Mary Shelley‘s infamous horror story is a cartoon platform game where you have to collect pieces of The Monster’s body and put them back together again (ie. the same as in most video game adaptations of Frankenstein).

Continue reading Frankenstein, PC

The Adventures of Dr. Franken, Super Nintendo

The Adventures of Dr. Franken is an “enhanced” conversion of the Game Boy game, Dr. Franken. It was developed by Motivetime and published by Elite Systems in Europe and DTMC, Inc. in North America in 1993.

Continue reading The Adventures of Dr. Franken, Super Nintendo

Mary Shelley’s Frankenstein, Sega CD

The Sega CD version of Mary Shelley’s Frankenstein is completely different to the platform game of the same name developed by Bits Studios, although it is still based on the 1994 film starring Robert De Niro as The Monster. This game was developed by Psygnosis and published as a double pack, alongside Bram Stoker’s Dracula, by Sony Imagesoft in 1994. As far as I know it wasn’t released as a stand-alone title.

Continue reading Mary Shelley’s Frankenstein, Sega CD

Frankenstein: The Monster Returns, NES/Famicom

Frankenstein: The Monster Returns was developed by TOSE Co. Ltd. and published for the Nintendo Entertainment System by Bandai, in North America only, in 1991. It is a side-scrolling platform game with beat ’em up elements, in much the same style as the early Castlevania games.

Continue reading Frankenstein: The Monster Returns, NES/Famicom

The Violinist of Hameln, Super Nintendo

The Violinist of Hameln is a side-scrolling platform game developed by Daft and published in 1995 by Enix and is based on the Japanese manga series of the same name. The game was a Japan-only release, but a fan-made translation patch is available to play the game in English.

Continue reading The Violinist of Hameln, Super Nintendo

Final Fantasy Mystic Quest, Super Nintendo

Final Fantasy Mystic Quest is a Role-Playing Game aimed at beginners and was the first Final Fantasy game released in English-speaking territories, coming out on the Super Nintendo through Square in 1992. It was actually released in North America first, then in Japan and Europe the following year. The game was released in Europe as “Mystic Quest Legend” which hints at its similarity to the classic Final Fantasy Legend series on the Game Boy.

Continue reading Final Fantasy Mystic Quest, Super Nintendo

Cobra, Commodore 64

The 1986 Commodore 64 version of Cobra – based on the Sylvester Stallone film of the same name – is infamous for its sheer awfulness. It is based on the more successful ZX Spectrum game, designed and programmed by the late Jonathan Smith, but has lost a great deal in translation to the C64.

Continue reading Cobra, Commodore 64