Tag Archives: platform game

Super Star Wars: The Empire Strikes Back, Super Nintendo

This sequel to Super Star Wars was once again developed by Sculptured Software and published by JVC, this time in 1993. Super Star Wars: The Empire Strikes Back is another hectic run-and-gun platform game, with added variety in the form of Mode 7 stages and a cockpit shooter.

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Super Star Wars, Super Nintendo

Super Star Wars is a run-and-gun, side-scrolling action game based on the 1977 film Star Wars. It was developed by Sculptured Software and published by JVC for the Super Nintendo in 1992.

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Dragon’s Lair: The Legend, Game Boy

Dragon’s Lair: The Legend is a 1991 platform game for the Nintendo Game Boy, developed by Motivetime and published by Elite Systems in Europe and Sony Imagesoft in North America.

Bizarrely, the game is a remake of the classic 1985 ZX Spectrum game Roller Coaster, but with Dragon’s Lair-style graphics and sound effects. Which is not a bad thing because Roller Coaster is a great game.

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James Pond 3: Operation Starfish, Amiga

The third and final game in the James Pond trilogy was written by Chris Sorrell and published by Millennium Interactive in 1993.

James Pond 3: Operation Starfish was originally developed for the Megadrive/Genesis and was later converted to AGA-based Amigas (the A1200, A4000 and CD32), but was not available on Amigas below that specification.

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James Pond II: Codename Robocod, Amiga

James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.

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Rainbow Islands, Amstrad CPC

Graftgold‘s conversion of Rainbow Islands on the Amstrad is a decent port of the brilliant Taito arcade game. It was published by Ocean Software in 1990.

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Nebulus, Amstrad CPC

John PhillipsCommodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.

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Donkey Kong, Amstrad CPC

Ocean Software‘s 8-bit conversion of the classic 1981 Nintendo arcade game, Donkey Kong, is considered to be close to perfect on the Amstrad CPC. All the screens; all the sound effects, and all the challenging gameplay elements are present and correct in this port.

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Turrican, Amstrad CPC

Rainbow Artsclassic C64 shoot ’em up, Turrican, was converted to the Amstrad by Probe Software, and it demonstrates how to do this kind of side-scrolling run-and-gun shooter on the CPC. Compared to something like Gryzor, Turrican is streets ahead in terms of presentation and playability.

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Fred, ZX Spectrum

Written by famous Spanish software house Indescomp, Fred is a scrolling platform/maze game where you control a cartoon Indiana Jones-type character plundering treasures from an Egyptian tomb, while avoiding contact with ghosts and mummies.

Fred was first released in 1984. In its native Spain the game was published by Investronica, while in the UK and other parts of Europe the game was published by Quicksilva.

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