Tag Archives: Japanese

Super Cobra, MSX

Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.

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Raiden, Arcade

A 1990 release into arcades by Tecmo of Japan, Raiden is an action-packed shoot ’em up with a vertical screen and impressive 2D graphics.

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The NewZealand Story, Arcade

Taito‘s 1988 arcade release, The NewZealand Story, is a super-cute platform game featuring a kiwi called Tiki, who is on a rescue mission to save his friends who have been kidnapped by a Leopard Seal. Tiki can jump and shoot arrows from his bow (as kiwis do), as well as commandeer various different floating or flying vehicles to get around in.

The NewZealand Story was an instant hit with gamers and is still much loved today.

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Terra Cresta II, PC Engine

This 1992 sequel to the arcade classic Terra Cresta is a PC Engine exclusive – it did not appear in arcades first.

It’s more of a remake than a sequel, but is incredibly varied and a more than worthy successor to Terra Cresta. As far as mainstream ‘Bullet Hell’ shooters go there are few better.

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Terra Cresta, Arcade

Terra Cresta is the sequel to the classic Moon Cresta and is a beautifully-made, vertically-scrolling shooter with progressive weapons build-up, and challenging ‘Bullet Hell’ action.

It was developed by Nichibutsu and released into arcades in 1985.

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BurgerTime, Famicom Disk System

This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.

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BurgerTime, MSX

The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.

It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).

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BurgerTime, Arcade

BurgerTime is a classic Data East arcade game from the early 1980s – 1982 to be precise – and it is one that is held in high respect, probably for its high level of difficulty (arcade games that are generally considered to be ‘hard to master’ are often quite revered).

On the face of it, BurgerTime looks quite simple, and it is – simple to understand, that is. Not to beat.

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Mario & Wario, Super Nintendo

Nintendo have a way of branching out their video game franchises in new and surprising directions, and 1993‘s Mario & Wario is a good example of that.

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