Tag Archives: Japanese

Prince of Persia, TurboGrafx-16

Another fantastic conversion of Prince of Persia – this one for the PC Engine/TurboGrafx-16. It was a CD-ROM only release, so took advantage of Red Book audio streamed directly from the disc, and as a result: the music in the game is quite amazing and really adds to the atmosphere of the game.

Continue reading Prince of Persia, TurboGrafx-16

Prince of Persia, X68000

Considering the graphical power of the Sharp X68000 this 1991 conversion of the classic Prince of Persia looks a little underwhelming.

Continue reading Prince of Persia, X68000

Spy Hunter, NES

The 1987 Nintendo Entertainment System conversion of Spy Hunter was handled by Sunsoft and is an excellent addition to the Spy Hunter family.

In some respects this is better than the arcade original, because it’s not quite so mind-bendingly difficult…

Continue reading Spy Hunter, NES

Super Cobra, MSX

Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.

Continue reading Super Cobra, MSX

Raiden, Arcade

A 1990 release into arcades by Tecmo of Japan, Raiden is an action-packed shoot ’em up with a vertical screen and impressive 2D graphics.

Continue reading Raiden, Arcade

The NewZealand Story, Arcade

Taito‘s 1988 arcade release, The NewZealand Story, is a super-cute platform game featuring a kiwi called Tiki, who is on a rescue mission to save his friends who have been kidnapped by a Leopard Seal. Tiki can jump and shoot arrows from his bow (as kiwis do), as well as commandeer various different floating or flying vehicles to get around in.

The NewZealand Story was an instant hit with gamers and is still much loved today.

Continue reading The NewZealand Story, Arcade

Terra Cresta II, PC Engine

This 1992 sequel to the arcade classic Terra Cresta is a PC Engine exclusive – it did not appear in arcades first.

It’s more of a remake than a sequel, but is incredibly varied and a more than worthy successor to Terra Cresta. As far as mainstream ‘Bullet Hell’ shooters go there are few better.

Continue reading Terra Cresta II, PC Engine

Terra Cresta, Arcade

Terra Cresta is the sequel to the classic Moon Cresta and is a beautifully-made, vertically-scrolling shooter with progressive weapons build-up, and challenging ‘Bullet Hell’ action.

It was developed by Nichibutsu and released into arcades in 1985.

Continue reading Terra Cresta, Arcade

BurgerTime, Famicom Disk System

This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.

Continue reading BurgerTime, Famicom Disk System