Paper Mario is a brilliant combat-based RPG developed by Intelligent Systems and released for the Nintendo 64 in 2000.
Tag Archives: cute
Super Mario 64, Nintendo 64
Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.
Food Fight, Arcade
Atari‘s Food Fight is an interesting arcade game. It was initially developed by a ‘rival’ company, GCC, who were involved in a legal battle with Atari. The legal dispute was settled out of court, leading to an agreement that GCC would produce games for Atari, and Food Fight was one of the games made for that deal. It was released into arcades in March 1983.
Penguin Wars, Game Boy
UPL and NEXOFT Corporation’s classic, cute Penguin Wars was initially released in arcades in 1985. This excellent Game Boy conversion came five years later, in 1990.
Gregory Loses His Clock, ZX Spectrum
Playing Gregory Loses His Clock was a real treat for me, because I had never seen it before now. I love finding (and of course grabbing) good old games that have previously passed me by. Considering that Gregory Loses His Clock was released quite late in the life of the ZX Spectrum (1989), it’s no surprise that I missed it. Most people (myself included) had moved onto 16-bit computers by then.
Through The Trap Door, ZX Spectrum
The 1987 sequel to The Trap Door doesn’t have its own Wikipedia page and isn’t mentioned on the Wikipedia page of its predecessor.
The Trap Door, ZX Spectrum
An adaptation of the British children’s television show of the same name, The Trap Door, which was made by Don Priestley for DK’Tronics in 1986.
Alex Kidd in Miracle World, Sega Master System
My personal favourite of the Alex Kidd Sega Master System games – Miracle World was first released in 1986.
Continue reading Alex Kidd in Miracle World, Sega Master System
Parasol Stars, PC Engine
Taito released Parasol Stars for the PC Engine in 1991. It is the third game in the Bubble Bobble series and features Bubby and Bobby – the two human characters from Rainbow Islands – both armed with a multi-purpose parasol and the ability to chuck water around with them.
Wanted: Monty Mole, ZX Spectrum
Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.