Tag Archives: conversion

Super Robin Hood, ZX Spectrum

Written by The Oliver Twins in 1985, and published by Codemasters, Super Robin Hood is a smart little platform game that came out on the Amstrad CPC originally, then on the ZX Spectrum a short time afterwards.

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Rainbow Islands, PC Engine

The PC Engine version of Taito‘s classic arcade game Rainbow Islands was only made available on CD-ROM, so you had to have a CD compatible PC Engine to play it.

[That was: until emulation was invented…] 🙂

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Rainbow Islands, Amiga

Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.

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Penguin Wars, Game Boy

UPL and NEXOFT Corporation’s classic, cute Penguin Wars was initially released in arcades in 1985. This excellent Game Boy conversion came five years later, in 1990.

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Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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Virus, Atari ST

David Braben‘s Virus (aka Zarch) is a startling 3D shooter with unique landscape movement and ship controls. Jez San and Argonaut Software did the Atari ST and Amiga conversions of Virus in 1988, and they were published by Firebird.

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