The ZX Spectrum of Beach Head II was developed by Platinum Productions and published by US Gold in 1985.
Tag Archives: conversion
Beach Head, ZX Spectrum
The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.
Qix, Commodore 64
The C64 version of Taito‘s classic arcade game, Qix, was developed by Threshold Research and published in 1989 – in North America only – by Taito themselves. Continue reading Qix, Commodore 64
OutRun 2006: Coast 2 Coast, PlayStation 2
Developed by UK-based Sumo Digital, OutRun 2006: Coast 2 Coast is an enhanced version of Sega‘s OutRun 2 arcade game, with extra tracks, cars and other features.
OutRun 2 SP, PlayStation 2
OutRun 2 SP on the PlayStation 2 is a conversion of the updated arcade game from Sega. It was developed by Sega in cooperation with UK-based Sumo Digital and was released in Japan only in 2004. Note, though, that a version of OutRun 2 SP was released in the West as part of a different game…
Soulcalibur II, GameCube
The Soulcalibur series is a line of classic arcade fighting games, created by Namco and their dedicated development team, “Project Soul“. And this is a conversion of Soulcalibur II – from arcade to GameCube – first published in 2003.
Soulcalibur, Dreamcast
The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.
Soul Blade, PlayStation
Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.
Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.
Soul Edge, Arcade
Developed by “Project Soul” and released into arcades by Namco in April 1996, Soul Edge is a weapons-based, one-on-one fighting game that serves as the predecessor to the Soulcalibur series.
Salamander, ZX Spectrum
The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…