Tag Archives: Commodore 64

Karnov, Commodore 64

This arcade conversion of Data East‘s 1987 coin-op was highly controversial at the time of release, because it was viewed as a “lazy, direct port” of the ZX Spectrum version, which was not what Commodore 64 owners wanted to see.

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Beach Head, Commodore 64

Beach Head is an infamous war-based action game created by Access Software and first published for the Commodore 64 and Atari 8-bit computers in North America 1983. It was later released by US Gold in Europe in 1984.

The game is set in the Pacific theatre of the Second World War and features five individual stages of combat, each based on a fictitious amphibious assault of an enemy island. You can play Beach Head at four difficulty settings.

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SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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Ace of Aces, Commodore 64

Ace of Aces is a Canadian-developed air combat action game made by Artech Digital Entertainment and originally published for the Commodore 64 by US Gold (in Europe) and Accolade (in North America) in 1986. It’s not really a flight simulator, but a collection of simple minigames that join together to make one cohesive combat sim-like game.

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Gauntlet, Commodore 64

The Commodore 64 conversion of Atari‘s classic arcade game, Gauntlet, was handled by Gremlin Graphics and was published by US Gold in 1987. It plays fast and is furious fun – just like the original – and looks good; even if the graphics are a little on the chunky side.

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Escape From Singe’s Castle, Commodore 64

In my review of Software ProjectsCommodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…

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Dragon’s Lair, Commodore 64

This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.

Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.

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Cliff Hanger, Commodore 64

Written by James Day and initially published by New Generation Software in 1984, Cliff Hanger is a Wild West-themed game based on the popular ‘Looney Tunes‘ cartoon Wile E. Coyote and the Roadrunner.

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Complete list of Ultimate Play the Game releases

A list of all the official Ultimate Play the Game releases, plus known, completed homebrew conversions, remakes, and unreleased titles.

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Bubbler, Commodore 64

***CANNED GAME***

There is a story behind the Commodore 64 conversion of Bubbler, but to condense it into just a few sentences: the game was being converted in 1987 by an intermediary company for Ultimate, called Lynsoft, but was canned before release because it wasn’t fast enough.

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