Written by Paul W. Reynolds (the same guy who wrote the classic Krakatoa) and published by Abbex Electronics in 1984, All Or Nothing is an isometric action game where you parachute into an enemy camp on a mission to find and steal their secret plans.
Tag Archives: bombs
Bomb Jack, SG-1000
The SG-1000 version of Tehkan‘s classic Bomb Jack was developed and published by Sega in 1985.
Yellow Submarine, MSX
It’s not often you get a game that’s based on a Beatles song, and Yellow Submarine for the MSX is one such rare example. Published by Takeru in 1987 Yellow Submarine is of course not an official license and was slipped out to the Japanese MSX market – on cartridge – in the hope that no one at Apple Records would notice. If they did, it appears that nothing was done about it.
Rod Land, Amiga
The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.
The Horde, 3DO
Developed by Toys For Bob, Inc. and published by Crystal Dynamics (in North America and Japan) and BMG Interactive (in Europe) in 1994, The Horde is an isometric fantasy action game where you have to defend a village from attacking ‘Hordlings‘ – red gremlin-like creatures that attack in waves and try to eat and destroy everything in the province.
Fire Shark, Arcade
Fire Shark is a vertically-scrolling shoot ’em up developed by Toaplan and first distributed into arcades in 1989. It is the sequel to Flying Shark, which came out in 1987, and once again features biplanes that must blast their way through ten different stages of military mayhem.
Flying Shark, Arcade
Developed by Toaplan and first released into arcades in 1987, Flying Shark (aka Sky Shark in North America) is a challenging vertically-scrolling bullet hell shooter with a military theme. You fly a biplane over jungle and sea and must blast your way through five increasingly more difficult levels.
Magnetron, ZX Spectrum
Rick Dangerous 2, Amiga
Rick Dangerous 2 is the sequel to 1989’s Rick Dangerous. It was developed by Core Design (with programming by Simon Phipps, graphics by Terry Lloyd, level design by Robert Churchill and sound/music by David Pridmore), and published by Micro Style (a Microprose sub-label) in 1990.
Eric and the Floaters, ZX Spectrum
I find it pretty amazing that Hudson Soft‘s famous maze-based, bomb-blasting game, Bomberman, was released for the ZX Spectrum in 1984, but it was. It was developed by Hudson Soft themselves and published by Sinclair Research in the UK (much like Hudson Soft‘s other famous Spectrum game, Stop the Express). Even more bizarre is the name of the game, but there was a good reason for the change…