StarTropics is an action adventure game released by Nintendo in 1990. It was developed in Japan, but was only ever intended for released in North America and Europe, which is kinda weird, but that was the plan all along apparently…
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H.E.R.O., ZX Spectrum
The ZX Spectrum version of John Van Ryzin‘s classic rescue game, H.E.R.O., looks pretty basic when compared to other versions, but plays just as well as all the others.
Kokotoni Wilf, Commodore 64
Of the three versions of Kokotoni Wilf released by Elite Systems, the Commodore 64 version is arguably the worst.
Kokotoni Wilf, Amstrad CPC
Compared to the Spectrum original, Amstrad Kokotoni Wilf is pretty ugly. The developers have chosen a dark blue background with green caves, and the odd splash of colour in the (very flickery) sprites and landscape decorations. The graphics are very poor in my opinion.
Kokotoni Wilf, ZX Spectrum
A leading contender for the game with the silliest name of all-time, Kokotoni Wilf is an early platform action game with you in the role of the titular Mr. Wilf.
Cauldron, Commodore 64
Palace Software‘s 1985 release Cauldron is one of those games that looks great, but is so difficult that it is not much fun to play overall.
Three Weeks in Paradise, ZX Spectrum
The fifth and final Wally Week game, Three Weeks in Paradise was published by Mikro-Gen in 1986, for the ZX Spectrum and Amstrad CPC.
Rolling Thunder, Arcade
Rolling Thunder is a side-scrolling arcade action game, developed and manufactured by Namco in 1986.
You take control of Codename “Albatross” – a highly-agile secret agent and a member of the “Rolling Thunder” espionage unit. Your mission is to rescue your partner, Leila Blitz, from a secret society called “Geldra”, and who are holding her against her will somewhere in New York City.
Super Castlevania IV, Super Nintendo
Released in 1991, Konami‘s Super Castlevania IV was one of the earliest releases for the Super Nintendo console – and one of the best.
H.E.R.O., ColecoVision
The ColecoVision version of the classic rescue game, H.E.R.O., looks quite similar to the Commodore 64 version, in that: the graphics are a little rough around the edges.