This first-person adventure/RPG was developed by KEMCO (a subsidiary of Kotobuki Engineering & Manufacturing Co.), and published by Seika Corporation in Japan, North America and Europe in 1989. In it, you play as Prince Theo, who is on a quest to challenge his insane, power-mad father for rule of the kingdom.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Seal of the Pharaoh, 3DO
Seal of the Pharaoh is a first-person dungeon-crawler with a tomb-raiding ancient Egyptian theme. It was developed by System Sacom and published in 1994, exclusively for the 3DO, by ASK Kodansha in Japan and Panasonic in North America.
Typhoon Thompson in Search for the Sea Child, Atari ST
Developed by Dan Gorlin Productions and originally released for the Atari ST by Brøderbund in 1988, Typhoon Thompson in Search for the Sea Child is a simple but brilliant shooter/collect ’em up with analogue controls.
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Conan, Commodore 64
Datasoft‘s 1984 release, Conan, is a curious game. It doesn’t seem to be directly related to either of the two Conan films released in the early ’80s (although it does use artwork from the sequel, Conan the Destroyer), so my guess is that it was a quick cash-in on the popularity of Arnold Schwarzenegger by the developers.
The game was originally written for the Apple II by Eric Robinson and Eric Parker, and the Commodore 64 version was created by Ron J. Fortier and John Butrovich.
RoboCop, Amiga
Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).
Super Street Fighter II Turbo, 3DO
The 3DO has a surprisingly good port of Capcom‘s classic beat ’em up, Super Street Fighter II. It was released as Super Street Fighter II Turbo and features a few tweaks that differentiate it from other versions of the game, such as fight speed (three settings) and a difficulty slider (eight settings).
Castlevania Chronicles, PlayStation
Castlevania Chronicles is a remake of Akumajō Dracula – the first Castlevania game – and it was developed by Konami Computer Entertainment Tokyo (KCET) and first published by Konami in 2001. In it, you play as the vampire hunter Simon Belmont, who must defeat Dracula and save Transylvania from the vampire’s tyranny.
Nebulus, ZX Spectrum
The ZX Spectrum port of Nebulus was coded by John M. Phillips – the author of the original C64 version – and is therefore a very authentic conversion of this excellent platform/puzzle game. It was first published by Hewson Consultants in 1987.
Dragon Slayer: The Legend of Heroes, PC Engine
The Legend of Heroes is the sixth game in the Dragon Slayer series, and the first in The Legend of Heroes franchise. It was developed by Falcom and released initially for the PC-88 – in Japan – in 1989. The PC Engine CD version was localised into English by Hudson Soft and released for the TurboGrafx-CD in North America by Turbo Technologies in 1991. That’s the version I’m showing here.
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Sorcerian: Dragon Slayer V, MSX
The fifth episode in the Dragon Slayer series – Sorcerian – was originally released in 1987 for the PC-88. The MSX2 version was ported by Tierheit and published – in Japan only – by Brother Industries (on their Takeru label) in 1991. A fan translation into English is available, but I did notice that there are still a few untranslated passages in the game.