Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Commando, Commodore 64

Programmed by Chris Butler, with graphics by Rory Green and Chris Harvey, and music by Rob Hubbard, the Commodore 64 conversion of Capcom‘s arcade game Commando is considered to be a classic 8-bit game, even though it was put together very quickly (ie. rushed-out) by publisher Elite Systems.

After acquiring the official license they wanted it out in time for Christmas 1985, which gave the coders around four months to make the game. As a result Commando on home computer systems was a cut-down version of the arcade game, with fewer levels than the original and somewhat bare-bones graphics.

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Astroclone, ZX Spectrum

This 1985 release from Hewson Consultants is basically a futuristic variation of the classic Avalon/Dragontorc games by Steve Turner. It uses similar presentation and game mechanics to those games, with a central character moving around pseudo 3D rooms, exploring and solving puzzles.

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Wario: Master of Disguise, Nintendo DS

Wario: Master of Disguise was developed by Suzak and published for the Nintendo DS by Nintendo in 2007. It utilises dual screens (of course), and also requires use of the DS touchscreen when playing.

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Wario Land 4, Game Boy Advance

The fourth game in the Wario Land series (after Wario Land, Wario Land II, and Wario Land 3) is arguably the best one at this point, having been released for the Nintendo Game Boy Advance in 2001.

All three of the previous games were fun, varied, and beautifully-designed, but the enhanced graphics and power of the Game Boy Advance definitely gives this the edge over its predecessors.

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Wario Land 3, Game Boy Color

Wario Land 3 is the sequel to Wario Land II and was developed and published for the Game Boy Color by Nintendo in 2000. It once again features Mario‘s rival, Wario, doing what he does best: shoulder-barging things and cheekily going about his destructive platform business.

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Wario Land II, Game Boy Color

The follow-up to Wario Land: Super Mario Land 3 on the Game Boy is this 1998 release for the Game Boy and Game Boy Color.

Wario Land II was initially released for the black and white Game Boy, but was re-released for the Game Boy Color six months after its initial release and it is the Game Boy Color version that I’m focusing on here (because it looks much better in colour than in monochrome).

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Defenders of Oasis, Game Gear

Not to be confused with Beyond Oasis on the Sega Megadrive, Defenders of Oasis is a turn-based Role-Playing Game for the Game Gear that is based on the “One Thousand and One Nights” middle-eastern folk tales, also known as “Arabian Nights“. It was developed and published by Sega in 1992.

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Infiltrator, Atari 8-bit

Infiltrator is a classic helicopter action game designed and programmed by Chris Gray and published in 1986 by US Gold (in Europe) and Mindscape (everywhere else).

The aim is to fly a chopper (called the Gizmo DHX-3) to an enemy compound, then infiltrate the base on one of three separate missions. Each mission is split into two halves: a first-person flying game, then an isometric stealth/exploration game.

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Nemesis 3: The Eve of Destruction, MSX

The second Gradius/Nemesis sequel developed and released exclusively for the MSX by Konami, Nemesis 3: The Eve of Destruction is another great ‘bullet hell’ progressive weapons shooter that really shows what the MSX is capable of.

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Gradius 2, MSX

Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.

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