Worms: The Director’s Cut on the CD32 is a beautifully smooth and playable conversion of the Amiga original, with the same highly compelling and ultra-competitive ‘versus’ gameplay.
Tag Archives: Turn-Based
Defender of the Crown II, Amiga CD32
Wow… Now this is something special… An enhanced version of Cinemaware‘s classic Defender of the Crown, with cool new sequences and graphics not seen in the original!
Defender of the Crown II was created by James D. Sachs in 1993 and is seemingly a bit of an ‘auteur piece’, since Sachs programmed it, made the graphics, and did the music himself. And – it has to be said – he did a brilliant job. Defender of the Crown II is arguably the best iteration of the original game and was clearly a labour of love for him.
Defender of the Crown, Commodore 64
The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.
Dragon Quest VI, Super Nintendo
Dragon Quest VI: Realms of Revelation was developed by Heartbeat for Enix and released for the Super Nintendo in 1995 in Japan. It is the sixth instalment in the Dragon Quest series, if you aren’t familiar with Roman numerals.
Dragon Quest V, Super Nintendo
First released in 1992 by Enix, Dragon Quest V (five – or, to give the game its full title: Dragon Quest V: Hand of the Heavenly Bride) is another fun-to-play JRPG that is simple but engaging, and also contains enough detail and surprises to feel worthwhile.
It was the first Dragon Quest game released for the Super Nintendo and sold over three million copies in Japan.
Like its successor, Dragon Quest VI, it wasn’t officially released in the West until decades later, but English fan translation patches for the game do exist and that is what I’m showing here.
Lufia and the Fortress of Doom, Super Nintendo
This is the first game in the Lufia series – developed by Neverland and published by Taito in 1993 for the Super Nintendo.
Lufia and the Fortress of Doom is a cute and colourful Japanese Role-Playing game with Zelda-style presentation and turn-based combat.
Continue reading Lufia and the Fortress of Doom, Super Nintendo
Final Fantasy Legend III, Game Boy
As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.
Final Fantasy VI Advance, Game Boy Advance
Final Fantasy VI Advance was released in Japan in 2006, and 2007 in English language territories. It’s a remake of the Super Nintendo original, developed by a Japanese company called Tose.
Final Fantasy VI, Super Nintendo
Final Fantasy VI (six) is where the series started to move away from its ‘cute’ roots and into darker story-telling territory, foreshadowing the distant Final Fantasy VII. It was initially released on the Super Nintendo in 1994.
Final Fantasy V Advance, Game Boy Advance
Final Fantasy V Advance is the third Tose-developed remake for the Game Boy Advance and was first released in 2006.
Again: it uses the same refined interface and beautifully-drawn and coloured graphics of the previous two Tose remakes and somehow manages to make the Super Nintendo original look a little drab in the process.