Probably the ‘deepest’ thing about Seiken Densetsu 3 is the magic combat system. Yes, you can hack away with swords and claw away with, erm, claws, but you can also bring up what they call the “Ring Menu” and cast magical spells. And – when you’re fighting against some enemies and bosses – it pays to know how to use magic well. Or you will get the stuffing knocked out of you… It’s all about using ‘buffs’ and ‘de-buffs’ – trying to counter the enemy by watching what he’s doing, and casting magic on your sword to create more damage. The combat system in Seiken Densetsu 3 is definitely more subtle than just ‘hacking away’. It is a fight to the death with devastating opponents in a game of wits, speed and magic knowledge!
Tag Archives: Super NES
Seiken Densetsu 3, Super Nintendo [Part 1]
Considered by many to be a Super Nintendo classic, but having never been released outside of Japan, Seiken Densetsu 3 (1995) has – in the past – been something of an enigma. A must-play game, but not available in English. That was: until an unofficial fan translation came out that changed all that.
Seiken Densetsu 3 is the third game in the Mana series (following Secret of Mana on the SNES (aka Seiken Densetsu 2), and Final Fantasy Adventure on the Game Boy (aka Seiken Densetsu)), and it is one of those games that I had played before (although not for more than a few hours, just to get a taste of it), and had planned to play more of, at some point in future.
Seiken Densetsu 3 Week
I recently spent some time playing and grabbing the legendary Super Nintendo game Seiken Densetsu 3 and couldn’t finish until I had completed it.
To say that the experience was “good” would be an understatement…
Seiken Densetsu 3 is a truly brilliant game with a lot to offer games-players who love a challenge. And a good old level-grinder. And a visual treat. In fact, I had so much fun grabbing this game that I have decided to make a series out of the resulting screenshots.
This week I’m going to be publishing grabs of my adventure over the space of five days, showing the game from start to finish. I’ll also be writing about individual aspects of the game in each episode.
Don’t worry about spoilers. My grabs show only a fraction of the available game, played through with just one party. One of the great things about Seiken Densetsu 3 is that you can play with different party configurations and the storyline will change as you go. I’ll explain more about that over the coming week.
Few games deserve five whole days dedicated to them, but Seiken Densetsu 3 is a masterpiece of 2D graphical art, I think, from start to finish. Incredible boss battles; memorable music; brilliant interface; multi-language versions – I’ll look in more detail at these as the week progresses.
Ladies and Gentlemen, I give you: Squaresoft‘s Seiken Densetsu 3, by The King of Grabs.
Seiken Densetsu 3 Week
Seiken Densetsu 3, Super Nintendo [Part 1]
Seiken Densetsu 3, Super Nintendo [Part 2]
Seiken Densetsu 3, Super Nintendo [Part 3]
Seiken Densetsu 3, Super Nintendo [Part 4]
Seiken Densetsu 3, Super Nintendo [Part 5]
More: Seiken Densetsu 3 on Wikipedia


Super Tennis, Super Nintendo
Still my favourite tennis game of all time. On any system.
Super Tennis on the SNES is so good; so much fun to bend shots around the net; such a good balance between cartoony-ness and realism, that it is always a joy to revisit.
Super Mario World, Super Nintendo
Mario games may be looked down upon by some gamers as “for kids”, but this game proves otherwise.
Super Mario World (1990) may look and sound like a kid’s game on the surface, but – underneath the hood – the gameplay is for pros…
Legend of the Mystical Ninja, Super Nintendo
Konami‘s classic Super Nintendo platform game, Legend of the Mystical Ninja (1991), is about as much fun you can have on this particular system – it is just so chock full of variety and fun that it is undeniably one of the best games on the SNES.
Continue reading Legend of the Mystical Ninja, Super Nintendo
Demon’s Crest, Super Nintendo
What is interesting about Demon’s Crest – a 1994 Super Nintendo release from Capcom – is that it is a spin-off from the Ghosts ‘N Goblins series.
Eagle-eyed gamers will recognise the red-skinned, demonic lead character – called Firebrand – as an enemy from the original Ghosts ‘N Goblins arcade game. In fact: Demon’s Crest is actually the third game featuring Firebrand, after Gargoyle’s Quest (Game Boy), and Gargoyle’s Quest II (NES).
Super Mario RPG, Super Nintendo
Squaresoft turned Nintendo‘s figurehead character, Mario, into a level-grinding RPG in 1996, much to the delight of games-players world wide.
Blackthorne, Super Nintendo
Blackthorne is an early Blizzard game, first released on the Super Nintendo in 1994.
Axelay, Super Nintendo
Konami‘s Axelay is considered a cult classic among shoot ’em up fans.
First released on the Super Nintendo in 1992, Axelay cleverly mixes side-scrolling and vertically-scrolling blasting action, and also makes excellent use of the Super Nintendo‘s infamous ‘Mode 7’ scaling technique, to create a weird ‘cylindrical’ rolling effect on some of the levels.