Tag Archives: scrolling

Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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Rogue, ZX Spectrum

Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Violent Storm, Arcade

Released into arcades in 1993 by Konami, Violent Storm is a three-player scrolling beat ’em up in the mould of Capcom‘s 1989 hit, Final Fight.

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Crusader of Centy, Megadrive/Genesis

Crusader of Centy is a Zelda-like action/adventure game developed by Nextech and published by Atlus in North America and Sega in Japan and Europe. The game was released in Japan first – in 1994 – and everywhere else in 1995. In Europe the game was re-named as “Soliel“.

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Wonder Boy, Commodore 64

Wonder Boy on the C64 is a conversion of the 1986 Sega arcade game. It was developed by Images Design for Activision and published in 1987.

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Mr. Driller Drill Land, GameCube

Developed by Project Driller (an internal, dedicated team within Namco), Mr. Driller Drill Land was released exclusively for the GameCube in Japan in 2002 and is the fifth instalment in the Mr. Driller series. And it is arguably the best game in the series.

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Super Skidmarks, Megadrive/Genesis

Super Skidmarks is an isometric racing game developed by New Zealand-based Acid Software and published by Codemasters for the Sega Megadrive/Genesis in 1995. It was originally released for the Amiga and Amiga CD32 and is the sequel to the 1993 game Skidmarks.

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