This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.
Tag Archives: robots
Fade to Black, PlayStation
Fade To Black is a 3D action adventure game developed by Delphine Software and published for the PlayStation by Electronic Arts in 1996 (the MS-DOS version came out earlier, in 1995). It is the sequel to the classic 1992 platform game, Flashback.
Microcosm, Amiga CD32
Microcosm was much-hyped upon release in 1993, but in essence is a very limited ‘rail shooter’ set inside a human body – with pre-rendered video sequences used to depict the third-person viewpoint.
The game was originally developed by Psygnosis for the FM Towns, with some investment from Fujitsu, and was later ported to MS-DOS, the Sega Mega-CD, the 3DO, and the Amiga CD32.
OnEscapee, Amiga
This rather obscure Prince of Persia/Another World/Flashback tribute was created by Hungarian developer Invictus Games exclusively for the Amiga 1200 in 1997. It was initially released on CD-ROM only, which is strange as the Amiga 1200 didn’t come with a CD drive, so players had to purchase an external CD-ROM drive or somehow transfer the game to a hard drive and play it that way. Invictus later re-released the game as freeware for Windows, in 2004, to coincide with the company’s 10th anniversary.
Impossible Mission, Atari 7800
Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.
Arena, Game Gear
The game’s full North American title is Arena: Maze of Death, but it was released as just Arena in Europe so that’s what I’m going to call it. It’s an isometric shoot ’em up with you playing a “pro-democratic freedom fighter” called Guy Freelander who must fight his way through a variety of industrial locations in order to reach a television station to broadcast proof of an evil corporation’s wrongdoings.
Altered Space, Game Boy
Altered Space is a somewhat obscure isometric platform puzzle game that was developed by British developer Software Creations and released exclusively for the Nintendo Game Boy in 1991.
Martianoids, MSX
Martianoids was released in 1987 on three different formats: ZX Spectrum, Amstrad CPC, and this MSX conversion. All three are pretty much identical in terms of gameplay; they feature a robot, walking through nine sectors of a scrolling landscape, fighting off alien robots that are trying to destroy a computer you are defending.
Martianoids, Amstrad CPC
The Amstrad CPC version of Martianoids is arguably slightly better than the ZX Spectrum version, because it has a couple more on-screen colours to play around with. It plays the same as the Spectrum version, but looks a little better. The scrolling and control responsiveness seem a little slower, though.
Martianoids, ZX Spectrum
Ultimate Play the Game‘s 1987 release, Martianoids, is another US Gold attempt to recreate the thrills and spills of a genuine Ultimate game and failing miserably.
You can find some indication of this if you type “Martianoids longplay” into YouTube and seeing that there aren’t any videos. Almost every other Spectrum game has someone playing through it on YouTube; definitely every other Ultimate game, but not this one.