Steve Crow‘s second game, Factory Breakout, was published by Poppy Soft in 1984.
Tag Archives: platform game
Diner, Intellivision
Diner is an unofficial/official sequel to BurgerTime, created by Mattel Electronics exclusively for the Intellivision in 1987. ‘Unofficial’ because it’s not really counted as canon, and ‘official’ because Mattel at least got permission from Data East before releasing it.
Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.
The NewZealand Story, Arcade
Taito‘s 1988 arcade release, The NewZealand Story, is a super-cute platform game featuring a kiwi called Tiki, who is on a rescue mission to save his friends who have been kidnapped by a Leopard Seal. Tiki can jump and shoot arrows from his bow (as kiwis do), as well as commandeer various different floating or flying vehicles to get around in.
The NewZealand Story was an instant hit with gamers and is still much loved today.
Finders Keepers, ZX Spectrum
The first Magic Knight game by David Jones, released by Mastertronic at the budget price of £1.99 in 1985.
Finders Keepers is much more of a platform/maze game than the other games in the Magic Knight series, which are all menu-driven graphical adventures. This one is much more straightforward.
Alien 3, Megadrive/Genesis
Probe Software developed this side-scrolling version of Alien 3 for Acclaim in 1992.
It is a run-and-gun platform game with you playing a bald Ripley trying to rescue cocooned prisoners while fending off waves of attacking aliens.
BurgerTime, Famicom Disk System
This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.
BurgerTime, MSX
The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.
It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).
BurgerTime, ColecoVision
Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.
It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).
BurgerTime, Atari 2600
The Atari 2600 version of BurgerTime is extremely basic and contains little of the character and playability of the arcade original.