The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
Continue reading The Legend of Zelda: Ocarina of Time, Nintendo 64
The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
Continue reading The Legend of Zelda: Ocarina of Time, Nintendo 64
Paper Mario is a brilliant combat-based RPG developed by Intelligent Systems and released for the Nintendo 64 in 2000.
Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.
The Elder Scrolls Adventures: Redguard is a third-person action/adventure set in the world of Bethesda‘s famous The Elder Scrolls series. It was initially released in 1998 for the PC, running under MS-DOS.
The 1996 sequel to Crusader: No Remorse, Crusader: No Regret is more of the same, but with more new weapons, more new enemies, more new moves – more of everything, really.
Crusader: No Remorse was first released by Origin Systems in 1995.
It’s a violent, isometric shooter with a futuristic setting. In it you play a kind of ‘super soldier’ called a Silencer (how poetic…) who changes sides when his superiors try to have him killed after a botched mission.
Playing Gregory Loses His Clock was a real treat for me, because I had never seen it before now. I love finding (and of course grabbing) good old games that have previously passed me by. Considering that Gregory Loses His Clock was released quite late in the life of the ZX Spectrum (1989), it’s no surprise that I missed it. Most people (myself included) had moved onto 16-bit computers by then.
My personal favourite of the Alex Kidd Sega Master System games – Miracle World was first released in 1986.
Continue reading Alex Kidd in Miracle World, Sega Master System
Taito released Parasol Stars for the PC Engine in 1991. It is the third game in the Bubble Bobble series and features Bubby and Bobby – the two human characters from Rainbow Islands – both armed with a multi-purpose parasol and the ability to chuck water around with them.
Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.