The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.
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Ghosts ‘N Goblins, Game Boy Color
The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.
Ghosts ‘N Goblins, ZX Spectrum
The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.
There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…
Ghosts ‘N Goblins, NES/Famicom
The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.
Switchblade II, Atari Lynx
Switchblade II is a platform action game that originated on the Amiga; was developed by Gremlin Graphics, and published for the Atari Lynx by Atari Corporation in 1992. It is similar in some respects to Capcom‘s Strider, although the main character – Hiro – isn’t quite as dynamic as Strider Hiryu. The first Switchblade wasn’t released for the Lynx – just the sequel was.
Switchblade II, Amiga
The sequel to Switchblade, Switchblade II originally came out on the Amiga and was developed and published by Gremlin Graphics in 1991. The designer/programmer of the original Switchblade, Simon Phipps of Core Design, had no involvement in the creation of this follow-up.
Montezuma’s Revenge, ColecoVision
Originating on Atari 8-bit home computers in 1983, this ColecoVision port of the pioneering platform game, Montezuma’s Revenge, was developed and published by Parker Brothers in 1984.
SOS, Super Nintendo
SOS is an intriguing survival adventure game set on a sinking ship in The North Sea, in 1921. The game features four playable characters, each with a different story, although the ultimate aim is the same for all of them: to escape from the stricken Lady Crithania, which has been hit by a gigantic wave and has capsized off the coast of England. SOS was developed by Human Entertainment and published exclusively for the Super Famicom by Field Co. Ltd. in 1993 (1994 in North America; published by Vic Tokai). In Japan the game is known as “Septentrion“.
Syvalion, Arcade
Released into arcades by Taito in 1988, Syvalion is a strange-but-interesting scrolling shooter in which you control a golden metal dragon (called “Mechadragon“) that must fight its way to the end of a series of mazes within a time limit. The dragon can breathe fire to destroy enemies and must pick up power-ups, or move quickly without firing, to keep its flame breath bar filled. At the end of each stage is a boss battle which you need to win to progress.
Adventure Island, NES/Famicom
Hudson Soft‘s Adventure Island on the NES/Famicom is an adaptation of Sega‘s Wonder Boy arcade game, although subsequent Adventure Island games were original titles and the series went on to become a relatively popular ‘spin-off’ in its own right. Adventure Island was initially released in Japan in 1986, then in North America 1988, and finally in Europe in 1992.