The original ZX Spectrum version of Alien 8 was first released in 1985, not long after Knight Lore had already blown the world away with its incredible isometric graphics and characteristic gameplay.
This game carried on the tradition of great releases from Ultimate, even though the gameplay was very similar to Knight Lore. The general consensus at the time was that the graphics and gameplay in general were an improvement over the previous game, so we shouldn’t worry too much about the similarities. Which is right.
As much as I love Knight Lore, I think Alien 8 is more straightforward (and less annoying, since it doesn’t have you transforming into a werewolf in the middle of a jump). The ultra-cute design of the main character is wonderful – it contrasts with the puzzles, which are fiendish!
Just like in Knight Lore, Alien 8 features quite a bit of slowdown when there are multiple objects moving on-screen at the same time, but it doesn’t detract too much from play. This is a classic Ultimate game that cannot be ignored.
The Amstrad CPC version of Alien 8 features more colour (and less slowdown) and is arguably better than this Spectrum original.
More: Alien 8 on Wikipedia