The Tangerine Oric version of Manic Miner was first released in 1985 and is a reasonable attempt at the game, but certainly nothing special.
Tag Archives: Colourful
Manic Miner, Game Boy Advance
Jester Interactive‘s 2002 remake of Manic Miner must surely rate as the best version of Manic Miner available (excepting maybe the Spectrum original), although it might play too quickly for some.
Manic Miner, MSX
The MSX version of Manic Miner was produced by Software Projects in 1984. It’s a rare British MSX title, written by Cameron Else. It’s also fast and beautifully playable.
Manic Miner, Amstrad CPC
The excellent Amstrad CPC version of Manic Miner was first released by Software Projects in 1984.
It is very close to the ZX Spectrum original in almost every respect, barring the fact that the colours are slightly less vivid and the play window is slightly smaller. Oh, and the last level is different – like an expanded (and more difficult) version of the last screen in the Speccy original.
Manic Miner, Amiga
I would love to say that the 1990 Amiga conversion of Manic Miner is perfect, but it isn’t.
Manic Miner, SAM Coupé
Matthew Smith‘s famous Manic Miner was released for the SAM Coupé in 1992 by Revelation Software. I’m not sure if it’s an official conversion or not.
Actually, there are two versions of Manic Miner that I’ve found for the SAM Coupé. One contains levels that are different to the original (except for the first level), and the other contains three different versions of Manic Miner, including the original levels (three sets of 20 levels, totalling 60).
Manic Miner, Commodore 64
Manic Miner on the Commodore 64 is very close to the ZX Spectrum original, which is fine in my book although at the time I remember magazine critics not liking it because it looked like a Spectrum game. Which I always thought was ridiculous…
Spy Hunter, ZX Spectrum
Sega did a marvellous job of converting Bally Midway‘s classic Spy Hunter onto the ZX Spectrum in 1984.
Not only is the game colourful and beautifully-adapted to Sir Clive‘s diminutive machine, but it’s also very playable, fun, and challenging.
Steve Crow’s Classic ZX Spectrum Games
Game designer Stephen J. Crow made some seminal games for the ZX Spectrum, starting with Laser Snaker in 1983 and Factory Breakout in 1984 for Poppy Soft.
Firelord, ZX Spectrum
Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.