Tag Archives: Capcom

Marvel Super Heroes, Arcade

Marvel Super Heroes is a one-on-one fighting game developed by Capcom and distributed into arcades in 1995. It is the second Capcom beat ’em up based on characters from the Marvel Comics line and is loosely based on “The Infinity Gauntlet” storyline from the Marvel Universe. The gameplay follows the Street Fighter II template for fighting games and uses six buttons and a joystick for each player. The game can be played in either normal or ‘turbo’ mode.

Continue reading Marvel Super Heroes, Arcade

X-Men: Children of the Atom, Arcade

X-Men: Children of the Atom is the first in a series of fighting games from Capcom, based on characters from Marvel Comics. It follows the same conventions, and uses the same controls, as the Street Fighter II series and first came out in arcades in 1994 (1995 in North America and Europe).

Continue reading X-Men: Children of the Atom, Arcade

Tiger Road, Arcade

Tiger Road is a single-player hack-and-slash platform/action game, released into arcades by Capcom in 1987. It pre-dates Sega‘s Golden Axe by two years, but is very similar in terms of gameplay.

Continue reading Tiger Road, Arcade

Commando, NES/Famicom

The 1986 NES version of Commando is a flickery mess to be honest, although that didn’t stop the game becoming a smash hit – selling over one million cartridges worldwide.

Continue reading Commando, NES/Famicom

The Legend of Zelda: A Link to the Past and Four Swords, Game Boy Advance

The Legend of Zelda: A Link to the Past and Four Swords is a two-game package developed by Nintendo EAD and Capcom and first released for the Game Boy Advance in 2002 in North America and 2003 in Japan and Europe. It features a slightly modified port of the 1991 SNES classic, A Link to the Past, plus an all-new, multiplayer-only adventure called Four Swords.

Continue reading The Legend of Zelda: A Link to the Past and Four Swords, Game Boy Advance

Ghouls ‘N Ghosts, Sega Master System

The Sega Master System version of Capcom‘s classic arcade game, Ghouls ‘N Ghosts, was developed and published by Sega in 1989, and it is a cut-down version of the original and is also easier to play.

Continue reading Ghouls ‘N Ghosts, Sega Master System

Forgotten Worlds, Arcade

Forgotten Worlds is a classic Capcom arcade shooter from 1988, with simultaneous two-player coop, a rotational aiming system, and intense bullet hell action set across a landscape of the desolate Earth in the 29th Century.

Continue reading Forgotten Worlds, Arcade

Commando, ZX Spectrum

The ZX Spectrum version of Capcom‘s Commando was programmed by Keith Burkhill and Nigel Alderton, with graphics by Karen Trueman and Rory Green. It was first published by Elite Systems in 1985.

Continue reading Commando, ZX Spectrum

Eye of the Beholder, Super Nintendo

The Super Nintendo port of the classic RPG, Eye of the Beholder, was developed by Westwood Studios and published by Capcom in 1994. And it’s a bit of a messy conversion, the truth be told.

Continue reading Eye of the Beholder, Super Nintendo

Super Ghouls ‘N Ghosts, Game Boy Advance

The Game Boy Advance version of Super Ghouls ‘N Ghosts is a handheld adaptation of the classic Super Nintendo game from 1991, and it is a brilliant one too. It first came out in 2002 through Capcom.

Continue reading Super Ghouls ‘N Ghosts, Game Boy Advance