Tag Archives: Capcom

Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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Ghosts ‘N Goblins, Game Boy Color

The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.

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Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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Three Wonders, Arcade

Three Wonders is an unusual arcade game from Capcom that was first released in 1991. What’s unusual about it is that the game is based around three separate games – each of which you can choose to play in any order, cooperatively with a friend, and that are supposedly linked by the game’s storyline and characters.

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Super Street Fighter II: The New Challengers, FM Towns

The 1994 FM Towns version of Super Street Fighter II: The New Challengers is a port of the popular Capcom arcade fighting game of 1993. It is the fourth game in the Street Fighter II sub-series, with four new fighters, adding to the existing roster of twelve characters from The World Warrior.

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Marvel vs. Capcom: Clash of Super Heroes, Arcade

Marvel vs. Capcom: Clash of Super Heroes is a ‘crossover’ arcade fighting game developed and published by Capcom in 1998. It is the third instalment in the Marvel vs. Capcom series, which features characters from Capcom‘s video game franchises combined with characters from the Marvel Comics universe.

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